Unity学习3,如何显示与隐藏平面检测
显示与隐藏平面检测
-
- 准备工作
- 添加脚本
- 添加事件的疑难:
- 演示效果
准备工作
首先搭建好基本环境,在AR Session Origin下添加一个AR Plane Manager对象,并添加一个预制体AR Default Plane到AR Plane Manager对象的Plane Prefab属性下(这一部分在Unity配置Android开发环境下有介绍不再记录)Unity配置Android开发环境与第一个Demo
添加脚本
AR Plane Manager 负责管理检测平面相关工作,其有一个属性 enabled,设置 enabled=true 则是开启了平面检测,设置 enabled=false 则是关闭了平面检测,因此, 我们可以非常方便的用代码控制平面的检测与关闭。前文我们也学习到,ARPlaneManager 并不负责检 测到的平面的可视化渲染,因此,在关闭平面检测后我们还应该取消已检测到的平面的显示。
- 在Scripts文件夹下创建一个C#脚本,命名为
PlaneDetectionController
- 将脚本挂载到与AR Plane Manager组件相同的场景对象上
- 添加一个UI-Button,将按钮与脚本中的Toggle Plane Detection()函数绑定
using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;using UnityEngine.XR.ARFoundation;namespace UnityEngine.XR.ARFoundation.Samples{ /// /// This example demonstrates how to toggle plane detection, /// and also hide or show the existing planes. /// [RequireComponent(typeof(ARPlaneManager))] public class PlaneDetectionController : MonoBehaviour { [Tooltip("The UI Text element used to display plane detection messages.")] [SerializeField] Text m_TogglePlaneDetectionText; /// /// The UI Text element used to display plane detection messages. /// public Text togglePlaneDetectionText { get { return m_TogglePlaneDetectionText; } set { m_TogglePlaneDetectionText = value; } } /// /// Toggles plane detection and the visualization of the planes. /// public void TogglePlaneDetection() { m_ARPlaneManager.enabled = !m_ARPlaneManager.enabled; string planeDetectionMessage = ""; if (m_ARPlaneManager.enabled) { planeDetectionMessage = "Disable Plane Detection and Hide Existing"; SetAllPlanesActive(true); } else { planeDetectionMessage = "Enable Plane Detection and Show Existing"; SetAllPlanesActive(false); } if (togglePlaneDetectionText != null) togglePlaneDetectionText.text = planeDetectionMessage; } /// /// Iterates over all the existing planes and activates /// or deactivates their GameObjects'. /// /// Each planes' GameObject is SetActive with this value. void SetAllPlanesActive(bool value) { foreach (var plane in m_ARPlaneManager.trackables) plane.gameObject.SetActive(value); } void Awake() { m_ARPlaneManager = GetComponent<ARPlaneManager>(); } ARPlaneManager m_ARPlaneManager; }}
添加事件的疑难:
UGUI中Button和Toggle 添加动态事件
Unity - 方法绑定到Button.OnClick
演示效果
https://www.bilibili.com/video/BV1sZ4y1f77G/