扫雷(升级版)
扫雷(升级版)
- 一、实现思路
- 二、实现过程
- 三、代码展示
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- 1、game.h
- 2、game.c
- 3、test.c
一、实现思路
- 创建一个与玩家交互的菜单
- 利用二维数组创建两个棋盘,分别为mine(雷盘)和show盘,mine盘不可见,而show盘可见
- 随机在雷盘上布置雷
- 以输入坐标的方式扫雷
- 选择标记雷区
- 选择取消对雷的标记
- 判断游戏是否结束
二、实现过程
1、创建菜单
选择 1 进行游戏
选择 0 退出游戏
2、创建、初始化以及展示mine盘和show盘
用宏定义的方法定义棋盘的行和列,方便后期维护
#define ROW 9#define COL 9#define ROWS ROW+2#define COLS COL+2
用二维数组的方式定义两个盘
char mine[ROWS][COLS] = { 0 };//存放布置好的雷的信息char show[ROWS][COLS] = { 0 };//存放排查出的雷的信息
利用初始化函数对两个盘进行初始化,mine盘全部初始化为 ‘0’ ,show盘全部初始化为 ‘*’
InitBoard(mine, ROWS, COLS, '0');InitBoard(show, ROWS, COLS, '*');
初始化函数
//初始化void InitBoard(char board[ROWS][COLS], int rows, int cols, char set){int i = 0;int j = 0;for (i = 0; i < rows; i++){for (j = 0; j < cols; j++){board[i][j] =set;}}}
展示
void DisplayBoard(char board[ROWS][COLS], int row, int col){int i = 0;int j = 0;printf("----—扫雷游戏—----\n");for (j = 0; j <= col; j++){printf("%d ", j);}printf("\n");for (i = 1; i <= row; i++){printf("%d ", i);for (j = 1; j <= col; j++){printf("%c ", board[i][j]);}printf("\n");}printf("----—扫雷游戏—----\n");}
效果
3、随机布雷
用宏定义的方式设置要布置的雷数,方便随时修改
#define EASY_COUNT 10
利用rand和srand函数以及时间戳生成随机雷
//设置随机数生成起点srand((unsigned int)time(NULL));
void SetMine(char board[ROWS][COLS], int row, int col){int count = EASY_COUNT;while (count){int x = rand() % row + 1;//1——9int y = rand() % col + 1;//1——9if (board[x][y] == '0'){board[x][y] = '1';count--;}}}
3、 玩家排雷
玩家选择扫雷,通过输入坐标进行排雷
4、统计所选位置周围八个位置中雷的个数,并打印在show盘上
//获取四周的雷数int get_mine_count(char board[ROWS][COLS], int x, int y){//法一/*return board[x - 1][y] + board[x - 1][y - 1] + board[x][y - 1] + board[x + 1][y - 1] + board[x + 1][y] + board[x + 1][y + 1] + board[x][y + 1] + board[x - 1][y + 1] - 8 * '0';*///法2int count = 0;for (int i = -1; i <= 1; i++){for (int j = -1; j <= 1; j++){if (board[x + i][y + j] == '1'){count++;}}}return count ;}
5、用递归的方法拓展周围不是雷的区域
用递归的方法拓展排雷
void broad(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y){//判断坐标是否越界if (x == 0 || y == 0 || x == ROWS - 1 || y == COLS - 1)return;//判断是否已经排查if (show[x][y] != '*')return;int count = get_mine_count(mine, x, y);if (count > 0){show[x][y] = count + '0';return;}//拓展if (count == 0){show[x][y] = '0';broad(mine, show, x - 1, y);broad(mine, show, x - 1, y - 1);broad(mine, show, x, y - 1);broad(mine, show, x + 1, y - 1);broad(mine, show, x + 1, y);broad(mine, show, x + 1, y + 1);broad(mine, show, x, y + 1);broad(mine, show, x - 1, y + 1);}}
6、对认为是雷的位置用 !进行标记
int Flagmine(char show[ROWS][COLS], int row, int col,int flag_count){int x = 0;int y = 0;if (flag_count == EASY_COUNT){printf("标记的雷数与实际雷数相等,无法再标记\n");return;}printf("请输入你要标记的位置:\n");scanf_s("%d %d", &x, &y);if (x > 0 && x <= row && y > 0 && y <= col){//判断该位置是否被排除if (show[x][y] == '*'){show[x][y] = '!';flag_count++;}else{printf("该位置已经排除,无法再标记\n");}}else{printf("输入坐标非法,请重新输入:\n");}return flag_count;}
7、取消标记
int CancelFlag(char show[ROWS][COLS], int row, int col, int flag_count){int x = 0;int y = 0;printf("请输入你要取消标记的位置:\n");scanf_s("%d %d", &x, &y);if (x > 0 && x <= row && y > 0 && y <= col){//判断该位置是否被标记if (show[x][y] == '!'){show[x][y] = '*';flag_count--;}else{printf("该位置未被标记过,无法取消标记!\n");}}else{printf("输入坐标非法,请重新输入:\n");}return flag_count;}
8、判断游戏是否结束
-
若踩雷,则游戏失败,游戏结束
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排除所有的雷,获得胜利,游戏结束
遍历棋盘,如果show盘中剩下的 ‘*’ 和 ‘!’ 数量的和加起来对于雷的数量,则排雷成功
//遍历雷盘int TravelBoard(char show[ROWS][COLS], int row, int col){int i = 0;int j = 0;int win = 0;for (i = 1; i <= row; i++){for (j = 1; j <= col; j++){if (show[i][j] == '*' || show[i][j] == '!'){win++;}}}return win;}
if (win == EASY_COUNT){printf("恭喜你,排雷成功!\n");DisplayBoard(mine, ROW, COL);}
三、代码展示
1、game.h
#pragma once#include#include#include#define ROW 9#define COL 9#define ROWS ROW+2#define COLS COL+2#define EASY_COUNT 10//初始化void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);//展示void DisplayBoard(char board[ROWS][COLS], int row, int col);//设置雷void SetMine(char board[ROWS][COLS], int row, int col);//排查雷void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);//拓展周围不是雷的区域void broad(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y);//标记int Flagmine(char show[ROWS][COLS], int row, int col, int flag_count);//取消标记int CancelFlag(char show[ROWS][COLS], int row, int col, int flag_count);
2、game.c
#include"game.h"//菜单2void menu2(){printf("**************************\n");printf("*******1.扫 雷 *******\n");printf("*******2.标 记 *******\n");printf("*******3.取消标记 *******\n");printf("**************************\n");}//初始化void InitBoard(char board[ROWS][COLS], int rows, int cols, char set){int i = 0;int j = 0;for (i = 0; i < rows; i++){for (j = 0; j < cols; j++){board[i][j] =set;}}}//展示void DisplayBoard(char board[ROWS][COLS], int row, int col){int i = 0;int j = 0;printf("----—扫雷游戏—----\n");for (j = 0; j <= col; j++){printf("%d ", j);}printf("\n");for (i = 1; i <= row; i++){printf("%d ", i);for (j = 1; j <= col; j++){printf("%c ", board[i][j]);}printf("\n");}printf("----—扫雷游戏—----\n");}//设置雷的位置void SetMine(char board[ROWS][COLS], int row, int col){int count = EASY_COUNT;while (count){int x = rand() % row + 1;//1——9int y = rand() % col + 1;//1——9if (board[x][y] == '0'){board[x][y] = '1';count--;}}}//遍历雷盘int TravelBoard(char show[ROWS][COLS], int row, int col){int i = 0;int j = 0;int win = 0;for (i = 1; i <= row; i++){for (j = 1; j <= col; j++){if (show[i][j] == '*' || show[i][j] == '!'){win++;}}}return win;}//获取四周的雷数int get_mine_count(char board[ROWS][COLS], int x, int y){//return board[x - 1][y] +// board[x - 1][y - 1] +// board[x][y - 1] +// board[x + 1][y - 1] +// board[x + 1][y] +// board[x + 1][y + 1] + // board[x][y + 1] + // board[x - 1][y + 1] - 8 * '0';int count = 0;for (int i = -1; i <= 1; i++){for (int j = -1; j <= 1; j++){if (board[x + i][y + j] == '1'){count++;}}}return count ;}//拓展周围不是雷的区域void broad(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y){//判断坐标是否越界if (x == 0 || y == 0 || x == ROWS - 1 || y == COLS - 1)return;//判断是否已经排查if (show[x][y] != '*')return;int count = get_mine_count(mine, x, y);if (count > 0){show[x][y] = count + '0';return;}//拓展if (count == 0){show[x][y] = '0';broad(mine, show, x - 1, y);broad(mine, show, x - 1, y - 1);broad(mine, show, x, y - 1);broad(mine, show, x + 1, y - 1);broad(mine, show, x + 1, y);broad(mine, show, x + 1, y + 1);broad(mine, show, x, y + 1);broad(mine, show, x - 1, y + 1);}}//标记int Flagmine(char show[ROWS][COLS], int row, int col,int flag_count){int x = 0;int y = 0;if (flag_count == EASY_COUNT){printf("标记的雷数与实际雷数相等,无法再标记\n");return;}printf("请输入你要标记的位置:\n");scanf_s("%d %d", &x, &y);if (x > 0 && x <= row && y > 0 && y <= col){//判断该位置是否被排除if (show[x][y] == '*'){show[x][y] = '!';flag_count++;}else{printf("该位置已经排除,无法再标记\n");}}else{printf("输入坐标非法,请重新输入:\n");}return flag_count;}//取消标记int CancelFlag(char show[ROWS][COLS], int row, int col, int flag_count){int x = 0;int y = 0;printf("请输入你要取消标记的位置:\n");scanf_s("%d %d", &x, &y);if (x > 0 && x <= row && y > 0 && y <= col){//判断该位置是否被标记if (show[x][y] == '!'){show[x][y] = '*';flag_count--;}else{printf("该位置未被标记过,无法取消标记!\n");}}else{printf("输入坐标非法,请重新输入:\n");}return flag_count;}//扫雷void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col){int choice = 0;//选择int flag_count = 0;//标记雷的个数int win = 0;//判断是否赢while (1){menu2();scanf_s("%d", &choice);if (choice == 1){int x = 0;int y = 0;printf("请输入要排查的坐标:\n");scanf_s("%d %d", &x, &y);if (x >= 1 && x <= row && y >= 1 && y <= col){if (show[x][y] != '*'){printf("改坐标已经被排查过了,不能重复排查!\n");system("pause");}else{//如果是雷if (mine[x][y] == '1'){printf("很遗憾,你被炸死了!!!\n");DisplayBoard(mine, ROW, COL);break;}else//如果不是雷{broad(mine, show, x, y);//统计mine数组中(x,y) 周围有几个雷DisplayBoard(show, ROW, COL);}}}else{printf("输入坐标非法,请重新输入\n");}}else if (choice == 2){printf("请标记雷:\n");flag_count = Flagmine(show, ROW, COL,flag_count);DisplayBoard(show, ROW, COL);}else if (choice == 3){flag_count = CancelFlag(show, ROW, COL, flag_count);DisplayBoard(show, ROW, COL);}else{printf("输入错误,请重新输入!\n");}win = TravelBoard(show, ROW, COL);if (win == EASY_COUNT){break;}}if (win == EASY_COUNT){printf("恭喜你,排雷成功!\n");DisplayBoard(mine, ROW, COL);}}
3、test.c
#include"game.h"//菜单void menu(){printf("************************\n");printf("*******1. play********\n");printf("*******0. exit********\n");printf("************************\n");}void game(){char mine[ROWS][COLS] = { 0 };//存放布置好的雷的信息char show[ROWS][COLS] = { 0 };//存放排查出的雷的信息//初始化数组内容为指定的内容//mine 数组在没有布置雷的时候,都是'0'InitBoard(mine, ROWS, COLS, '0');//show 数组在没有排查雷的时候, 都是'*'InitBoard(show, ROWS, COLS, '*');DisplayBoard(show, ROW, COL);//DisplayBoard(mine, ROW, COL);//设置雷SetMine(mine, ROW, COL);//DisplayBoard(mine, ROW, COL);//排查雷FindMine(mine, show, ROW, COL);}int main(){//设置随机数生成起点srand((unsigned int)time(NULL));int input = 0;do{menu();printf("请选择:");scanf_s("%d", &input);switch (input){case 1://printf("扫雷\n");system("cls");game();system("pause");system("cls");break;case 0:system("cls");printf("退出游戏\n");system("pause");break;default:printf("输入错误,请重新输入:\n");system("pause");system("cls");break;}} while (input);return 0;}