【鸿蒙】 使用定时器做一个简单的抢红包小游戏
1.新建项目
2. 添加 计时器,按钮组件
3.抢红包业务逻辑
package com.sgg.hongbao.slice;import com.sgg.hongbao.ResourceTable;import ohos.aafwk.ability.AbilitySlice;import ohos.aafwk.content.Intent;import ohos.agp.components.Button;import ohos.agp.components.TickTimer;import java.text.ParseException;import java.text.SimpleDateFormat;import java.util.logging.SimpleFormatter;public class MainAbilitySlice extends AbilitySlice { Long money = 0L; @Override public void onStart(Intent intent) { super.onStart(intent); super.setUIContent(ResourceTable.Layout_ability_main); // 获取定时器组件 TickTimer tickTimer = (TickTimer) findComponentById(ResourceTable.Id_tick_1); //获取按钮组件 Button bt = (Button) findComponentById(ResourceTable.Id_bt_1); tickTimer.setCountDown(false); tickTimer.start(); // 10S 准备时间 int countDwonTime = 3; tickTimer.setTickListener(tickTimer1 -> { Long aLong = string2Long(tickTimer1.getText()); Long time = countDwonTime - aLong; if (aLong >= 10) { bt.setText(" 恭喜你 抢到 " + money + " 元 "); bt.setMultipleLine(true); //关闭定时器 tickTimer.setText(" 00 : 00 "); tickTimer.stop(); return; } if (time { money+=1000; }); } private Long string2Long(String str) { long time = 0; try { time = new SimpleDateFormat("mm:ss").parse(str).getSeconds(); } catch (ParseException e) { e.printStackTrace(); } return time; } @Override public void onActive() { super.onActive(); } @Override public void onForeground(Intent intent) { super.onForeground(intent); }}
4.效果演示
开发者涨薪指南
48位大咖的思考法则、工作方式、逻辑体系