OpenHarmony dump渲染和合成图层SurfaceBuffer指南
OpenHarmony dump渲染和合成图层SurfaceBuffer指南
引言
博客停更很久了,提起笔来渐感生疏啊!看来,还是得抽出时间来更新更新啊!好了,感慨也发完了,是时候切入正题了。本篇博客主要以本人在实际项目的开发中,为了定位OpenHarmony显示异常究竟是GPU渲染,合成的问题,还是DC端送显异常的问题而来。这里为了后续的复盘,也为可能有共同需求的朋友所以记录下来,最终发展成为如何dump OpenHarmony渲染和合成图层SurfaceBuffer为png图片。(主要是教大家如何把锅甩给队友)!通过本篇博客,读者将会至少学会如下两点:
- 通过dump OpenHarmony渲染图层SurfaceBuffer,查看OpenHarmony渲染结果是否正确
- 通过dump OpenHarmony合成图层SurfaceBuffer,查看OpenHarmony合成结果是否正确
这里需要注意一点的是,这里的合成指的是GPU(Client)的合成方式!
好了不多说了,直接开干!
能搜寻到这篇博客的,肯定是对OpenHarmony SurfaceBuffer有一定掌握的朋友,所以这里就不会过多解释一些名词和代码逻辑了。总之这是一篇专业性比较强的文章(因为一般的朋友也不会搜这个)!
注意:本篇的介绍是基于OpenHarmony 3.2 release平台为基础的,其中涉及的代码路径如下:
foundation/graphic/graphic_2d/rosen/modules/render_service/core/pipeline/rs_render_service_visitor.cppfoundation/graphic/graphic_2d/rosen/modules/composer/hdi_backend/src/hdi_backend.cpp
一.自定义逻辑dump OpenHarmony渲染和合成图层SurfaceBuffer指南
由于此篇博客是实战类型的,所以也就不必对小伙伴们吆喝什么的了,这里没有九块九包邮,也没有九块九上车。有的只有是兄弟就砍一刀。
1.1 dump OpenHarmony渲染图层SurfaceBuffer
我们知道OpenHarmony中各个渲染图层是以RSSurfaceRenderNode存在的,所以我们只需要将RSSurfaceRenderNode对应的SurfaceBuffer保存成png图片即可。这里我们直接上我封装好的逻辑代码:
//头文件#ifndef HDI_BACKEND_UTIL_H#define HDI_BACKEND_UTIL_H#include #include #include #include "surface_buffer.h"#include #include #include #include #include "pipeline/rs_surface_render_node.h"namespace OHOS {namespace Rosen {using WriteToPngParam = struct { uint32_t width; uint32_t height; uint32_t stride; uint32_t bitDepth; const uint8_t *data;};class RSBaseRenderUtil {public: static const int ALLSURFACES = 2; static bool WriteHdiOutToPng(const sptr<SurfaceBuffer> &buffer, const BufferHandle *bufferHandle); static bool WriteSurfaceBufferToPng(const sptr<SurfaceBuffer> &buffer); static bool WriteSurfaceRenderNodeToPng(const RSSurfaceRenderNode& node);private: static bool WriteToPng(const std::string &filename, const WriteToPngParam ¶m); };} // namespace Rosen} // namespace OHOS#endif // HDI_BACKEND_UTIL_H//具体实现#include "hdi_backend_util.h"#include "png.h"#include "hdi_log.h"#include namespace OHOS {namespace Rosen {bool RSBaseRenderUtil::WriteToPng(const std::string &filename, const WriteToPngParam ¶m){ HLOGI("RSBaseRenderUtil::WriteToPng filename = %s{public}", filename.c_str()); png_structp pngStruct = png_create_write_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr); if (pngStruct == nullptr) { return false; } png_infop pngInfo = png_create_info_struct(pngStruct); if (pngInfo == nullptr) { png_destroy_write_struct(&pngStruct, nullptr); return false; } FILE *fp = fopen(filename.c_str(), "wb"); if (fp == nullptr) { png_destroy_write_struct(&pngStruct, &pngInfo); return false; } png_init_io(pngStruct, fp); // set png header png_set_IHDR(pngStruct, pngInfo, param.width, param.height, param.bitDepth, PNG_COLOR_TYPE_RGBA, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE); png_set_packing(pngStruct); // set packing info png_write_info(pngStruct, pngInfo); // write to header for (uint32_t i = 0; i < param.height; i++) { png_write_row(pngStruct, param.data + (i * param.stride)); } png_write_end(pngStruct, pngInfo); // free png_destroy_write_struct(&pngStruct, &pngInfo); int ret = fclose(fp); return ret == 0;}bool RSBaseRenderUtil::WriteHdiOutToPng(const sptr<SurfaceBuffer> &buffer, const BufferHandle *bufferHandle){ if((std::atoi((system::GetParameter("rosen.dump.surfacebuffer", "0")).c_str()) == ALLSURFACES) ) { HLOGE("allow WriteHdiOutToPng"); { if (bufferHandle == nullptr) { return false; } struct timeval now; gettimeofday(&now, nullptr); constexpr int secToUsec = 1000 * 1000; int64_t nowVal = static_cast<int64_t>(now.tv_sec) * secToUsec + static_cast<int64_t>(now.tv_usec); std::string filename = "/data/hdioutput/hdi_output_layer_" + std::to_string(nowVal) + ".png"; WriteToPngParam param; param.width = static_cast<uint32_t>(bufferHandle->width); param.height = static_cast<uint32_t>(bufferHandle->height); param.data = (uint8_t*)(buffer->GetVirAddr()); param.stride = static_cast<uint32_t>(bufferHandle->stride); param.bitDepth = 8; WriteToPng(filename, param); } } return false;}bool RSBaseRenderUtil::WriteSurfaceBufferToPng(const sptr<SurfaceBuffer> &buffer){ if((std::atoi((system::GetParameter("rosen.dump.surfacebuffer", "0")).c_str()) == ALLSURFACES) ) { HLOGE("allow WriteHdiOutToPng"); { BufferHandle *bufferHandle = buffer->GetBufferHandle(); if (bufferHandle == nullptr) { return false; } struct timeval now; gettimeofday(&now, nullptr); constexpr int secToUsec = 1000 * 1000; int64_t nowVal = static_cast<int64_t>(now.tv_sec) * secToUsec + static_cast<int64_t>(now.tv_usec); std::string filename = "/data/hdioutput/hdi_output_layer_" + std::to_string(nowVal) + ".png"; WriteToPngParam param; param.width = static_cast<uint32_t>(bufferHandle->width); param.height = static_cast<uint32_t>(bufferHandle->height); param.data = (uint8_t*)(buffer->GetVirAddr()); param.stride = static_cast<uint32_t>(bufferHandle->stride); param.bitDepth = 8; WriteToPng(filename, param); } } return false;}bool RSBaseRenderUtil::WriteSurfaceRenderNodeToPng(const RSSurfaceRenderNode& node){ if((std::atoi((system::GetParameter("rosen.dump.rendernode", "0")).c_str()) == ALLSURFACES)) { sptr<SurfaceBuffer> buffer = node.GetBuffer(); if (buffer == nullptr) { return false; } BufferHandle *bufferHandle = buffer->GetBufferHandle(); if (bufferHandle == nullptr) { return false; } struct timeval now; gettimeofday(&now, nullptr); constexpr int secToUsec = 1000 * 1000; int64_t nowVal = static_cast<int64_t>(now.tv_sec) * secToUsec + static_cast<int64_t>(now.tv_usec); std::string filename = "/data/SurfaceRenderNode_" + node.GetName() + "_" + std::to_string(node.GetId()) + "_" + std::to_string(nowVal) + ".png"; WriteToPngParam param; param.width = static_cast<uint32_t>(bufferHandle->width); param.height = static_cast<uint32_t>(bufferHandle->height); param.data = (uint8_t*)(buffer->GetVirAddr()); param.stride = static_cast<uint32_t>(bufferHandle->stride); param.bitDepth = 8; return WriteToPng(filename, param); } return false;}}// namespace Rosen} // namespace OHOS
接下来我们要做的就是在OpenHarmony的处理逻辑中,调用什么的源码进行dump,具体操作步骤如下:
-
在rs_render_service_visitor.cpp中引入上述头文件,并且在下面引入dump
//foundation/graphic/graphic_2d/rosen/modules/render_service/core/pipeline/rs_render_service_visitor.cppvoid RSRenderServiceVisitor::ProcessSurfaceRenderNode(RSSurfaceRenderNode& node){...//不一定要在这个地方,只需要是渲染后对对应的RSSurfaceRenderNode操作即可 RSBaseRenderUtil::WriteSurfaceRenderNodeToPng(node); ...}
-
当我们想要dump时候,只需要将对应parma打开即可
rosen.dump.rendernode
-
接着就可以在data目录下看到生成的png图片
1.2 dump OpenHarmony合成图层SurfaceBuffer
这块我们可以在hdi_backend.cpp的如下方法中添加相关的逻辑,如下:
int32_t HdiBackend::SetScreenClientInfo(const FrameBufferEntry &fbEntry, const OutputPtr &output){... RSBaseRenderUtil::WriteSurfaceBufferToPng(fbEntry.buffer); ...}
这当然上述仅仅是提供了一种思路,具体的上述源码逻辑用在什么地方,读者可以根据自己的需要自行调整。这里我们简单测试一下,看看生成的dump文件如下:
二.OpenHarmony dump渲染和合成图层SurfaceBuffer指南小结和注意事项
到这里dump的相关逻辑就告一段落了,细心的朋友也许会发现dump渲染和合成的图层代码逻辑基本完全一致。是的,这是因为无论是渲染的图层还是合成之后的图层它们都是通过SurfaceBuffer来进行存储指向的。
其中,我们引用上述封装好的dump函数时候,我们在对应的BUILD.gn中必须,引入如下的库和头文件,如下
deps = [ "//foundation/graphic/graphic_2d:libsurface","//foundation/graphic/graphic_2d/rosen/modules/render_service_base:librender_service_base", ] public_deps = [ "//foundation/graphic/graphic_2d/utils:buffer_handle", "//third_party/libpng:libpng", ] external_deps = [ "init:libbegetutil" ] include_dirs = [ "//drivers/peripheral/display/interfaces/include", "//third_party/libpng", ]
这里我们简单总结下dump OpenHarmony中各种图层SurfaceBuffer内容的思路:
- 首先要获取各种图层所指向的GraphicBuffer
- 获取GraphicBuffer的存储地址(通常是通过内存映射过来的)
- 然后将获取到的地址中的内容,以一定的格式进行存储,通常是GRB888格式(也可以进行相关的封装)
这里重点补充一下,关于dump SurfaceBuffer获取的信息大小,格式,以及存储计算规则是否正确可以通过hidumper -s RenderService -a allInfo 进行查看,如下:
# hidumper -s RenderService-------------------------------[ability]-----------------------------------------------------------------RenderService---------------------------------------Graphic2D--RenderSerice ------Usage: h |help text for the toolscreen |dump all screen infomation in the systemsurface |dump all surface informationcomposer fps |dump the fps info of composer[surface name] fps |dump the fps info of surfacecomposer fpsClear |clear the fps info of composer[surface name] fpsClear |clear the fps info of surfacenodeNotOnTree |dump nodeNotOnTree infoallSurfacesMem |dump surface mem infoRSTree |dump RSTree infoEventParamList |dump EventParamList infoallInfo |dump all info# hidumper -s RenderService -a allInfo -------------------------------[ability]-----------------------------------------------------------------RenderService----------------------------------- ScreenInfoscreen[0]: id=2, powerstatus=POWER_STATUS_ON, backlight=-1, screenType=EXTERNAL_TYPE supportedMode[0]: 720x400, refreshrate=70 supportedMode[1]: 640x480, refreshrate=60 supportedMode[2]: 640x480, refreshrate=75 supportedMode[3]: 800x600, refreshrate=60 supportedMode[4]: 800x600, refreshrate=75 supportedMode[5]: 1024x768, refreshrate=60 supportedMode[6]: 1152x864, refreshrate=75 supportedMode[7]: 1280x1024, refreshrate=60 supportedMode[8]: 1280x1024, refreshrate=75 supportedMode[9]: 1920x1080, refreshrate=60 activeMode: 1920x1080, refreshrate=60 capability: name=Unknown, phywidth=530, phyheight=300,supportlayers=0, virtualDispCount=0, propCount=0, type=INVILID_DISP_INTF, supportWriteBack=false-- LayerInfo surface [ScreenLockWindow] NodeId[2954937499653] LayerId[2]://锁屏界面 zOrder = 0, visibleNum = 1, transformType = 0 <no rotation>, compositionType = 0 <client composistion>, blendType = 3 <SRC_OVER blending>, layerAlpha = [enGlobalAlpha(1), enPixelAlpha(0), alpha0(0), alpha1(0), gAlpha(255)]. layerRect = [0, 0, 1920, 1080], visibleRegion = [0, 0, 1920, 1080], dirtyRegion = [0, 0, 1920, 1080], cropRect = [0, 0, 1920, 1080]. BufferQueue: default-size = [1920x1080], FIFO = 3, name = ScreenLockWindow, uniqueId = 2954937499653, usedBufferListLen = 3, freeBufferListLen = 2, dirtyBufferListLen = 0, totalBuffersMemSize = 24300.00(KiB). bufferQueueCache: sequence = 8, state = 0 <released>, timestamp = 780011576923, damageRect = [0, 0, 1920, 1080], config = [1920x1080, 8, 12, 9, 3000], bufferWith = 1920, bufferHeight = 1080, bufferMemSize = 8100.00(KiB). sequence = 9, state = 0 <released>, timestamp = 840016378613, damageRect = [0, 0, 1920, 1080], config = [1920x1080, 8, 12, 9, 3000], bufferWith = 1920, bufferHeight = 1080, bufferMemSize = 8100.00(KiB). sequence = 13, state = 3 <acquired>, timestamp = 900011540119, damageRect = [0, 0, 1920, 1080], config = [1920x1080, 8, 12, 9, 3000], bufferWith = 1920, bufferHeight = 1080, bufferMemSize = 8100.00(KiB).FrameBufferSurface BufferQueue: default-size = [0x0], FIFO = 3, name = FrameBuffer, uniqueId = 2954937499648, usedBufferListLen = 2, freeBufferListLen = 1, dirtyBufferListLen = 0, totalBuffersMemSize = 16200.00(KiB). bufferQueueCache: sequence = 2, state = 3 <acquired>, timestamp = 900046439, damageRect = [0, 0, 1920, 1080], config = [1920x1080, 8, 12, 73, 3000], bufferWith = 1920, bufferHeight = 1080, bufferMemSize = 8100.00(KiB). sequence = 4, state = 0 <released>, timestamp = 840051447, damageRect = [0, 0, 1920, 1080], config = [1920x1080, 8, 12, 73, 3000], bufferWith = 1920, bufferHeight = 1080, bufferMemSize = 8100.00(KiB).-- Node Not On Tree node Id[6597069766667]: BufferQueue: default-size = [0x0], FIFO = 3, name = SystemUi_BannerNotice, uniqueId = 2954937499659, usedBufferListLen = 0, freeBufferListLen = 0, dirtyBufferListLen = 0, totalBuffersMemSize = 0.00(KiB). bufferQueueCache: node Id[6597069766666]: BufferQueue: default-size = [0x0], FIFO = 3, name = SystemUi_DropdownPanel, uniqueId = 2954937499658, usedBufferListLen = 0, freeBufferListLen = 0, dirtyBufferListLen = 0, totalBuffersMemSize = 0.00(KiB). bufferQueueCache: node Id[6597069766658]: BufferQueue: default-size = [0x0], FIFO = 3, name = SystemUi_VolumePanel, uniqueId = 2954937499654, usedBufferListLen = 0, freeBufferListLen = 0, dirtyBufferListLen = 0, totalBuffersMemSize = 0.00(KiB). bufferQueueCache: node Id[7146825580544]: BufferQueue: default-size = [0x0], FIFO = 3, name = imeWindow, uniqueId = 2954937499652, usedBufferListLen = 0, freeBufferListLen = 0, dirtyBufferListLen = 0, totalBuffersMemSize = 0.00(KiB). bufferQueueCache: node Id[6962141986820]: BufferQueue: default-size = [0x0], FIFO = 3, name = RecentView, uniqueId = 2954937499651, usedBufferListLen = 0, freeBufferListLen = 0, dirtyBufferListLen = 0, totalBuffersMemSize = 0.00(KiB). bufferQueueCache:-- All Surfaces Memory Sizethe memory size of all surfaces buffer is : 94680.00 KiB. BufferQueue: default-size = [0x0], FIFO = 3, name = SystemUi_DropdownPanel, uniqueId = 2954937499658, usedBufferListLen = 0, freeBufferListLen = 0, dirtyBufferListLen = 0, totalBuffersMemSize = 0.00(KiB). bufferQueueCache: BufferQueue: default-size = [1920x32], FIFO = 3, name = SystemUi_PrivacyIndicator, uniqueId = 2954937499657, usedBufferListLen = 3, freeBufferListLen = 1, dirtyBufferListLen = 0, totalBuffersMemSize = 720.00(KiB). bufferQueueCache: sequence = 12, state = 1 <requested>, timestamp = 40645170158, damageRect = [0, 0, 1920, 32], config = [1920x32, 8, 12, 9, 3000], bufferWith = 1920, bufferHeight = 32, bufferMemSize = 240.00(KiB). sequence = 14, state = 3 <acquired>, timestamp = 40912469187, damageRect = [0, 0, 1920, 32], config = [1920x32, 8, 12, 9, 3000], bufferWith = 1920, bufferHeight = 32, bufferMemSize = 240.00(KiB). sequence = 17, state = 0 <released>, timestamp = 40827680126, damageRect = [0, 0, 1920, 32], config = [1920x32, 8, 12, 9, 3000], bufferWith = 1920, bufferHeight = 32, bufferMemSize = 240.00(KiB). BufferQueue: default-size = [1920x1080], FIFO = 3, name = EntryView, uniqueId = 2954937499650, usedBufferListLen = 3, freeBufferListLen = 2, dirtyBufferListLen = 0, totalBuffersMemSize = 24300.00(KiB). bufferQueueCache: sequence = 5, state = 0 <released>, timestamp = 31794906265, damageRect = [0, 0, 1920, 1080], config = [1920x1080, 8, 12, 9, 3000], bufferWith = 1920, bufferHeight = 1080, bufferMemSize = 8100.00(KiB). sequence = 6, state = 0 <released>, timestamp = 32561536655, damageRect = [0, 0, 1920, 1080], config = [1920x1080, 8, 12, 9, 3000], bufferWith = 1920, bufferHeight = 1080, bufferMemSize = 8100.00(KiB). sequence = 7, state = 3 <acquired>, timestamp = 32644867137, damageRect = [0, 0, 1920, 1080], config = [1920x1080, 8, 12, 9, 3000], bufferWith = 1920, bufferHeight = 1080, bufferMemSize = 8100.00(KiB). BufferQueue: default-size = [1920x108], FIFO = 3, name = SystemUi_NavigationBar, uniqueId = 2954937499656, usedBufferListLen = 3, freeBufferListLen = 2, dirtyBufferListLen = 0, totalBuffersMemSize = 2430.00(KiB). bufferQueueCache: sequence = 11, state = 0 <released>, timestamp = 40827680126, damageRect = [0, 0, 1920, 108], config = [1920x108, 8, 12, 9, 3000], bufferWith = 1920, bufferHeight = 108, bufferMemSize = 810.00(KiB). sequence = 16, state = 0 <released>, timestamp = 40912469187, damageRect = [0, 0, 1920, 108], config = [1920x108, 8, 12, 9, 3000], bufferWith = 1920, bufferHeight = 108, bufferMemSize = 810.00(KiB). sequence = 19, state = 3 <acquired>, timestamp = 60012066524, damageRect = [0, 0, 1920, 108], config = [1920x108, 8, 12, 9, 3000], bufferWith = 1920, bufferHeight = 108, bufferMemSize = 810.00(KiB). BufferQueue: default-size = [0x0], FIFO = 3, name = SystemUi_VolumePanel, uniqueId = 2954937499654, usedBufferListLen = 0, freeBufferListLen = 0, dirtyBufferListLen = 0, totalBuffersMemSize = 0.00(KiB). bufferQueueCache: BufferQueue: default-size = [1920x1080], FIFO = 3, name = ScreenLockWindow, uniqueId = 2954937499653, usedBufferListLen = 3, freeBufferListLen = 2, dirtyBufferListLen = 0, totalBuffersMemSize = 24300.00(KiB). bufferQueueCache: sequence = 8, state = 0 <released>, timestamp = 780011576923, damageRect = [0, 0, 1920, 1080], config = [1920x1080, 8, 12, 9, 3000], bufferWith = 1920, bufferHeight = 1080, bufferMemSize = 8100.00(KiB). sequence = 9, state = 0 <released>, timestamp = 840016378613, damageRect = [0, 0, 1920, 1080], config = [1920x1080, 8, 12, 9, 3000], bufferWith = 1920, bufferHeight = 1080, bufferMemSize = 8100.00(KiB). sequence = 13, state = 3 <acquired>, timestamp = 900011540119, damageRect = [0, 0, 1920, 1080], config = [1920x1080, 8, 12, 9, 3000], bufferWith = 1920, bufferHeight = 1080, bufferMemSize = 8100.00(KiB). BufferQueue: default-size = [0x0], FIFO = 3, name = imeWindow, uniqueId = 2954937499652, usedBufferListLen = 0, freeBufferListLen = 0, dirtyBufferListLen = 0, totalBuffersMemSize = 0.00(KiB). bufferQueueCache: BufferQueue: default-size = [0x0], FIFO = 3, name = RecentView, uniqueId = 2954937499651, usedBufferListLen = 0, freeBufferListLen = 0, dirtyBufferListLen = 0, totalBuffersMemSize = 0.00(KiB). bufferQueueCache: BufferQueue: default-size = [1920x108], FIFO = 3, name = SystemUi_StatusBar, uniqueId = 2954937499655, usedBufferListLen = 3, freeBufferListLen = 2, dirtyBufferListLen = 0, totalBuffersMemSize = 2430.00(KiB). bufferQueueCache: sequence = 10, state = 0 <released>, timestamp = 40827680126, damageRect = [0, 0, 1920, 108], config = [1920x108, 8, 12, 9, 3000], bufferWith = 1920, bufferHeight = 108, bufferMemSize = 810.00(KiB). sequence = 15, state = 3 <acquired>, timestamp = 60012066524, damageRect = [0, 0, 1920, 108], config = [1920x108, 8, 12, 9, 3000], bufferWith = 1920, bufferHeight = 108, bufferMemSize = 810.00(KiB). sequence = 18, state = 0 <released>, timestamp = 40912469187, damageRect = [0, 0, 1920, 108], config = [1920x108, 8, 12, 9, 3000], bufferWith = 1920, bufferHeight = 108, bufferMemSize = 810.00(KiB).-- RenderServiceTreeDump: Animating Node: [];| BASE_NODE[0], isOnTheTree: 1, children[2963527434241 ] | DISPLAY_NODE[2963527434241], isOnTheTree: 1, children[6597069766656 6597069766661 6597069766664 6597069766665 6962141986816 ] | SURFACE_NODE[6597069766656], isOnTheTree: 1, hasConsumer: 1, Name [ScreenLockWindow], parent [2963527434241], { Region Size 1: [0, 0, 1920, 1080] }, SurfaceBgAlpha[ 255 ], children[] | SURFACE_NODE[6597069766661], isOnTheTree: 1, hasConsumer: 1, Name [SystemUi_StatusBar], parent [2963527434241], { Region Size 0: }, SurfaceBgAlpha[ 0 ], children[] | SURFACE_NODE[6597069766664], isOnTheTree: 1, hasConsumer: 1, Name [SystemUi_NavigationBar], parent [2963527434241], { Region Size 0: }, SurfaceBgAlpha[ 0 ], children[] | SURFACE_NODE[6597069766665], isOnTheTree: 1, hasConsumer: 1, Name [SystemUi_PrivacyIndicator], parent [2963527434241], { Region Size 0: }, SurfaceBgAlpha[ 0 ], children[] | SURFACE_NODE[6962141986816], isOnTheTree: 1, hasConsumer: 1, Name [EntryView], parent [2963527434241], { Region Size 0: }, SurfaceBgAlpha[ 0 ], children[]-- EventParamListDump: rosen.RsDFXEvent.RS_COMPOSITION_TIMEOUT.timeOutThresholdMs: 100rosen.RsDFXEvent.RS_COMPOSITION_TIMEOUT.eventIntervalMs: 60000-- QosDump: QOS is disabled
三.写在最后
至此OpenHarmony dump渲染和合成图层SurfaceBuffer指南整个就完成了,读者是感到意犹未尽呢,还是想说一句尼玛,瞎扯淡呢!
好了,OpenHarmony dump渲染和合成图层SurfaceBuffer指南就告一段落了,各位青山不改绿水长流,各位江湖见!当然各位读者的点赞和关注是我写作路上前进的最大动力了,如果有啥不对或者不爽的也可以踩一踩也无妨!你们的鼓励和批评是博主前进路上最大的动力。
各位读友,千万不要喷我,因为我这也是第一次深入到OpenHarmony显示这块的源码逻辑,为啥我深入到了这块,因为入职了一家原厂。所以我现在是菜鸟一杯,如果有对OpenHarmony graphic刚兴趣的朋友,也可以联系我,一起学习进步!