C语言实现五子棋游戏(代码注释+具体步骤)
C语言五子棋目录
- 一、运行效果
- 二、基本流程
- 三、基本步骤
-
- 1、菜单界面
- 2、初始化棋盘
- 3、打印棋盘
- 4、玩家下棋
- 5、电脑下棋
- 6、判断是否平局
- 6、判断是否有输赢
- 四、完整代码+注释
-
- 1、头文件game.h
- 2、定义相关函数 game.c
- 3、游戏执行 test.c
一、运行效果
- 在菜单选择进入或退出游戏
- 输入相应坐标就可以和电脑对弈
- 玩家的棋子用 ‘O’ 表示,电脑的棋子用 ‘@’ 表示
二、基本流程
1.菜单界面选择开始游戏或者退出游戏。
2.初始化棋盘。
3.打印棋盘。
4.玩家落子(输入行列坐标的方式来落子),’O’表示玩家落子。
5.电脑落子(随机位置落子) ,’@’表示电脑落子
5.判断胜负关系(输,赢,和棋) 'Q’表示和棋。
6.继续执行直到判断出胜负。
三、基本步骤
1、菜单界面
// 菜单menu(){printf("\n");printf("*******************************\n");printf("**** 欢迎来到五子棋游戏! ****\n");printf("****** 1.进入游戏 ******\n");printf("****** 0.退出游戏 ******\n");printf("*******************************\n");}
- 可以根据自己的爱好设计各种风格的菜单,让自己的游戏更加美观。
2、初始化棋盘
//初始化棋盘void InitBoard(char board[ROW][COL], int row, int col){int i = 0;int j = 0;for (i = 0; i < row; i++){for (j = 0; j < col; j++){board[i][j] = ' ';}}}
- 一开始先把棋盘初始化为 ’ ’ (空格)
- ROW, COL 分别表示棋盘的宽度和高度(即是棋盘的 x 和 y)
3、打印棋盘
//打印棋盘 void DisplayBoard(char board[ROW][COL], int row, int col){int i = 0;int j = 0;for (i = 0; i < row; i++){printf(" %d ", i + 1); //打印棋盘横坐标提示}printf("\n");for (j = 0; j < col; j++){printf("---|"); //打印首行棋盘}printf("\n");for (i = 0; i < row; i++){for (j = 0; j < col; j++){printf(" %c |", board[i][j]); //打印竖标}printf(" %d ", i + 1); //打印棋盘纵坐标提示printf("\n");for (j = 0; j < col; j++){printf("---|"); //打印横标}printf("\n");}}
- 用竖线和横线把棋盘封装起来,构建一个美观的棋盘。
4、玩家下棋
//玩家下棋void PlayerMove(char board[ROW][COL], int row, int col){int x = 0;int y = 0;printf("玩家走:>\n");printf("请输入坐标(%d,%d): >", row, col);while (1){scanf("%d %d", &x, &y);//判断坐标合法性if (x >= 1 && x <= row && y >= 1 && y <= col){//下棋//判断输入的坐标是否被占用if (board[x - 1][y - 1] == ' '){board[x - 1][y - 1] = 'O';break;}else{printf("该坐标已经被占用\n");printf("请重新输入:>");continue;}}// 判断输入的坐标是否非法else{printf("坐标非法\n");printf("请重新输入:>");continue;}}}
- 从键盘上输入下棋坐标,判断坐标正好在棋盘上没有棋子的地方,则成功下棋
- 若在棋盘上已有棋子位置,提示玩家该坐标已经被占用,要重新输入
- 若不在棋盘上,提示玩家该坐标非法,要重新输入
5、电脑下棋
//电脑下棋void ComputerMove(char board[ROW][COL], int row, int col){int x = 0;int y = 0;printf("电脑走:>\n");while (1){x = rand() % row;y = rand() % col;//判断输入的坐标是否被占用if (board[x][y] == ' '){board[x][y] = '@';break;}else{continue;}}}
- 利用rand() 函数让电脑在棋盘上空的地方随机下棋
6、判断是否平局
//判断是否平局int IsFull(char board[ROW][COL], int row, int col){int i = 0;int j = 0;for (i = 0; i < row; i++){for (j = 0; j < col; j++){if (board[i][j] == ' '){return 0;//棋盘没满}}}return 1;//棋盘满了}
- 如果棋盘满了返回1,即平局。如果棋盘未满返回0。
6、判断是否有输赢
//判断是否有输赢char IsWin(char board[ROW][COL], int row, int col){int i = 0;int j = 0;// 五子连成横线,赢家产生for (i = 0; i < row; i++){for (j = 0; j < col - 4; j++){if (board[i][j] == board[i][j + 1]&& board[i][j + 1] == board[i][j + 2]&& board[i][j + 2] == board[i][j + 3]&& board[i][j + 3] == board[i][j + 4]&& board[i][j] != ' '){return board[i][j];}}}// 五子连成竖线,赢家产生for (j = 0; j < col; j++){for (i = 0; i < row - 4; i++){if (board[i][j] == board[i + 1][j]&& board[i + 1][j] == board[i + 2][j]&& board[i + 2][j] == board[i + 3][j]&& board[i + 3][j] == board[i + 4][j]&& board[i][j] != ' '){return board[i][j];}}}// 五子连成斜线,赢家产生for (i = 0; i < row - 4; i++){if (board[i][i] == board[i + 1][i + 1]&& board[i + 1][i + 1] == board[i + 2][i + 2]&& board[i + 2][i + 2] == board[i + 3][i + 3]&& board[i + 3][i + 3] == board[i + 4][i + 4]&& board[i][i] != ' '){return board[i][i];}if (board[i][i + 4] == board[i + 1][i + 3]&& board[i + 1][i + 3] == board[i + 2][i + 2]&& board[i + 2][i + 2] == board[i + 3][i + 1]&& board[i + 3][i + 1] == board[i + 4][i]&& board[i][i + 4] != ' '){return board[i][i + 4];}}//游戏平局if (IsFull(board, row, col)){return 'Q';}//游戏结束return ' ';}
- 平局返回 Q 。游戏结束返回空。
四、完整代码+注释
代码分为三个文件 game.c game.h test.c
1、头文件game.h
# define _CRT_SECURE_NO_WARNINGS 1//符号的定义#define ROW 10#define COL 10//头文件的包含#include #include #include #include //函数的声明//初始化棋盘void InitBoard(char board[ROW][COL], int row, int col);//打印棋盘的函数void DisplayBoard(char board[ROW][COL], int row, int col);//玩家下棋void PlayerMove(char board[ROW][COL], int row, int col);//电脑下棋void ComputerMove(char board[ROW][COL], int row, int col);//判断游戏是否有输赢char IsWin(char board[ROW][COL], int row, int col);////1. 玩家赢了 - O//2. 电脑赢了 - @//3. 平局 - Q//4. 游戏继续 - C//5. 游戏结束 - 空
2、定义相关函数 game.c
#define _CRT_SECURE_NO_WARNINGS 1//头文件的包含#include "game.h"// 菜单menu(){printf("\n");printf("*******************************\n");printf("**** 欢迎来到五子棋游戏! ****\n");printf("****** 1.进入游戏 ******\n");printf("****** 0.退出游戏 ******\n");printf("*******************************\n");}//初始化棋盘void InitBoard(char board[ROW][COL], int row, int col){int i = 0;int j = 0;for (i = 0; i < row; i++){for (j = 0; j < col; j++){board[i][j] = ' ';}}}//打印棋盘 void DisplayBoard(char board[ROW][COL], int row, int col){int i = 0;int j = 0;for (i = 0; i < row; i++){printf(" %d ", i + 1); //打印棋盘横坐标提示}printf("\n");for (j = 0; j < col; j++){printf("---|"); //打印首行棋盘}printf("\n");for (i = 0; i < row; i++){for (j = 0; j < col; j++){printf(" %c |", board[i][j]); //打印竖标}printf(" %d ", i + 1); //打印棋盘纵坐标提示printf("\n");for (j = 0; j < col; j++){printf("---|"); //打印横标}printf("\n");}}//玩家下棋void PlayerMove(char board[ROW][COL], int row, int col){int x = 0;int y = 0;printf("玩家走:>\n");printf("请输入坐标(%d,%d): >", row, col);while (1){scanf("%d %d", &x, &y);//判断坐标合法性if (x >= 1 && x <= row && y >= 1 && y <= col){//下棋//判断输入的坐标是否被占用if (board[x - 1][y - 1] == ' '){board[x - 1][y - 1] = 'O';break;}else{printf("该坐标已经被占用\n");printf("请重新输入:>");continue;}}// 判断输入的坐标是否非法else{printf("坐标非法\n");printf("请重新输入:>");continue;}}}//电脑下棋void ComputerMove(char board[ROW][COL], int row, int col){int x = 0;int y = 0;printf("电脑走:>\n");while (1){x = rand() % row;y = rand() % col;//判断输入的坐标是否被占用if (board[x][y] == ' '){board[x][y] = '@';break;}else{continue;}}}//判断是否平局int IsFull(char board[ROW][COL], int row, int col){int i = 0;int j = 0;for (i = 0; i < row; i++){for (j = 0; j < col; j++){if (board[i][j] == ' '){return 0;//棋盘没满}}}return 1;//棋盘满了}//判断是否有输赢char IsWin(char board[ROW][COL], int row, int col){int i = 0;int j = 0;// 五子连成横线,赢家产生for (i = 0; i < row; i++){for (j = 0; j < col - 4; j++){if (board[i][j] == board[i][j + 1]&& board[i][j + 1] == board[i][j + 2]&& board[i][j + 2] == board[i][j + 3]&& board[i][j + 3] == board[i][j + 4]&& board[i][j] != ' '){return board[i][j];}}}// 五子连成竖线,赢家产生for (j = 0; j < col; j++){for (i = 0; i < row - 4; i++){if (board[i][j] == board[i + 1][j]&& board[i + 1][j] == board[i + 2][j]&& board[i + 2][j] == board[i + 3][j]&& board[i + 3][j] == board[i + 4][j]&& board[i][j] != ' '){return board[i][j];}}}// 五子连成斜线,赢家产生for (i = 0; i < row - 4; i++){if (board[i][i] == board[i + 1][i + 1]&& board[i + 1][i + 1] == board[i + 2][i + 2]&& board[i + 2][i + 2] == board[i + 3][i + 3]&& board[i + 3][i + 3] == board[i + 4][i + 4]&& board[i][i] != ' '){return board[i][i];}if (board[i][i + 4] == board[i + 1][i + 3]&& board[i + 1][i + 3] == board[i + 2][i + 2]&& board[i + 2][i + 2] == board[i + 3][i + 1]&& board[i + 3][i + 1] == board[i + 4][i]&& board[i][i + 4] != ' '){return board[i][i + 4];}}//游戏平局if (IsFull(board, row, col)){return 'Q';}//游戏结束return ' ';}
3、游戏执行 test.c
#define _CRT_SECURE_NO_WARNINGS 1//头文件的包含#include "game.h"// 游戏执行void game(){//存储数据 - 二维数组char board[ROW][COL] = { 0 };//初始化棋盘 - 初始化空格InitBoard(board, ROW, COL);//打印一下棋盘 - 本质是打印数组的内容DisplayBoard(board, ROW, COL);//接受游戏状态int ret = 0;while (1){//玩家下棋PlayerMove(board, ROW, COL);DisplayBoard(board, ROW, COL);//判断玩家是否赢得游戏ret = IsWin(board, ROW, COL);if (ret != ' ')break;//电脑下棋ComputerMove(board, ROW, COL);DisplayBoard(board, ROW, COL);//判断电脑是否赢得游戏ret = IsWin(board, ROW, COL);if (ret != ' ')break;}// 判断输赢或平局if (ret == 'O'){printf("玩家赢了\n");DisplayBoard(board, ROW, COL); //打印棋盘}else if (ret == '@'){printf("电脑赢了\n");DisplayBoard(board, ROW, COL); //打印棋盘}else if (ret == 'Q'){printf("平局\n");DisplayBoard(board, ROW, COL); //打印棋盘}}int main(){int input = 0;srand((unsigned int)time(NULL));do{menu();printf("请输入你的选择:>");scanf("%d", &input);switch (input){case 1:game();break;case 0:printf("退出游戏\n");break;default:printf("选择错误,请重新选择\n");break;}} while (input);return 0;}