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Python 24点游戏源代码带界面、带答案提示

Python24点游戏带界面,4个数字(10以内)使用加减乘除凑成24,带提示,可查看正常结果。程序运行截图:
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核心代码
Game.py

'''Function:24点小游戏Author:Charles微信公众号:Python代码大全'''import osimport sysimport pygamefrom modules import *from fractions import Fraction'''一些常量'''RED = (255, 0, 0)BLACK = (0, 0, 0)AZURE = (240, 255, 255)WHITE = (255, 255, 255)MISTYROSE = (255, 228, 225)PALETURQUOISE = (175, 238, 238)PAPAYAWHIP = (255, 239, 213)CURRENTPATH = os.path.abspath(os.path.dirname(__file__))FONTPATH = os.path.join(CURRENTPATH, 'fonts/font.TTF')AUDIOWINPATH = os.path.join(CURRENTPATH, 'audios/win.wav')AUDIOLOSEPATH = os.path.join(CURRENTPATH, 'audios/lose.wav')AUDIOWARNPATH = os.path.join(CURRENTPATH, 'audios/warn.wav')BGMPATH = os.path.join(CURRENTPATH, 'audios/bgm.mp3')# 数字卡片# --数字卡片字体颜色NUMBERFONT_COLORS = [BLACK, RED]# --数字卡片背景颜色NUMBERCARD_COLORS = [MISTYROSE, PALETURQUOISE]# --数字卡片字体路径与大小NUMBERFONT = [FONTPATH, 50]# --数字卡片位置NUMBERCARD_POSITIONS = [(25, 50, 150, 200), (225, 50, 150, 200), (425, 50, 150, 200), (625, 50, 150, 200)]# 运算符卡片# --运算符种类OPREATORS = ['+', '-', '×', '÷']# --运算符卡片字体颜色OPREATORFONT_COLORS = [BLACK, RED]# --运算符卡片背景颜色OPERATORCARD_COLORS = [MISTYROSE, PALETURQUOISE]# --运算符卡片字体路径与大小OPERATORFONT = [FONTPATH, 30]# --运算符卡片位置OPERATORCARD_POSITIONS = [(230, 300, 50, 50), (330, 300, 50, 50), (430, 300, 50, 50), (530, 300, 50, 50)]# 按钮卡片# --按钮类型BUTTONS = ['RESET', 'ANSWERS', 'NEXT']# --按钮卡片字体颜色BUTTONFONT_COLORS = [BLACK, BLACK]# --按钮卡片背景颜色BUTTONCARD_COLORS = [MISTYROSE, PALETURQUOISE]# --按钮卡片字体路径与大小BUTTONFONT = [FONTPATH, 30]# --按钮卡片位置BUTTONCARD_POSITIONS = [(25, 400, 700/3, 150), (50+700/3, 400, 700/3, 150), (75+1400/3, 400, 700/3, 150)]# 屏幕大小SCREENSIZE = (800, 600)# 卡片类型GROUPTYPES = ['NUMBER', 'OPREATOR', 'BUTTON']'''检查控件是否被点击'''def checkClicked(group, mouse_pos, group_type='NUMBER'):selected = []# 数字卡片/运算符卡片if group_type == GROUPTYPES[0] or group_type == GROUPTYPES[1]:max_selected = 2 if group_type == GROUPTYPES[0] else 1num_selected = 0for each in group:num_selected += int(each.is_selected)for each in group:if each.rect.collidepoint(mouse_pos):if each.is_selected:each.is_selected = not each.is_selectednum_selected -= 1each.select_order = Noneelse:if num_selected < max_selected:each.is_selected = not each.is_selectednum_selected += 1each.select_order = str(num_selected)if each.is_selected:selected.append(each.attribute)# 按钮卡片elif group_type == GROUPTYPES[2]:for each in group:if each.rect.collidepoint(mouse_pos):each.is_selected = Trueselected.append(each.attribute)# 抛出异常else:raise ValueError('checkClicked.group_type unsupport , expect ,  or ...' % (group_type, *GROUPTYPES))return selected'''获取数字精灵组'''def getNumberSpritesGroup(numbers):number_sprites_group = pygame.sprite.Group()for idx, number in enumerate(numbers):args = (*NUMBERCARD_POSITIONS[idx], str(number), NUMBERFONT, NUMBERFONT_COLORS, NUMBERCARD_COLORS, str(number))number_sprites_group.add(Card(*args))return number_sprites_group'''获取运算符精灵组'''def getOperatorSpritesGroup(operators):operator_sprites_group = pygame.sprite.Group()for idx, operator in enumerate(operators):args = (*OPERATORCARD_POSITIONS[idx], str(operator), OPERATORFONT, OPREATORFONT_COLORS, OPERATORCARD_COLORS, str(operator))operator_sprites_group.add(Card(*args))return operator_sprites_group'''获取按钮精灵组'''def getButtonSpritesGroup(buttons):button_sprites_group = pygame.sprite.Group()for idx, button in enumerate(buttons):args = (*BUTTONCARD_POSITIONS[idx], str(button), BUTTONFONT, BUTTONFONT_COLORS, BUTTONCARD_COLORS, str(button))button_sprites_group.add(Button(*args))return button_sprites_group'''计算'''def calculate(number1, number2, operator):operator_map = {'+': '+', '-': '-', '×': '*', '÷': '/'}try:result = str(eval(number1+operator_map[operator]+number2))return result if '.' not in result else str(Fraction(number1+operator_map[operator]+number2))except:return None'''在屏幕上显示信息'''def showInfo(text, screen):rect = pygame.Rect(200, 180, 400, 200)pygame.draw.rect(screen, PAPAYAWHIP, rect)font = pygame.font.Font(FONTPATH, 40)text_render = font.render(text, True, BLACK)font_size = font.size(text)screen.blit(text_render, (rect.x+(rect.width-font_size[0])/2,  rect.y+(rect.height-font_size[1])/2))'''主函数'''def main():# 初始化, 导入必要的游戏素材pygame.init()pygame.mixer.init()screen = pygame.display.set_mode(SCREENSIZE)pygame.display.set_caption('24点小游戏 - 微信公众号: Python代码大全')win_sound = pygame.mixer.Sound(AUDIOWINPATH)lose_sound = pygame.mixer.Sound(AUDIOLOSEPATH)warn_sound = pygame.mixer.Sound(AUDIOWARNPATH)pygame.mixer.music.load(BGMPATH)pygame.mixer.music.play(-1, 0.0)# 24点游戏生成器game24_gen = game24Generator()game24_gen.generate()# 精灵组# --数字number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)# --运算符operator_sprites_group = getOperatorSpritesGroup(OPREATORS)# --按钮button_sprites_group = getButtonSpritesGroup(BUTTONS)# 游戏主循环clock = pygame.time.Clock()selected_numbers = []selected_operators = []selected_buttons = []is_win = Falsewhile True:for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit(-1)elif event.type == pygame.MOUSEBUTTONUP:mouse_pos = pygame.mouse.get_pos()selected_numbers = checkClicked(number_sprites_group, mouse_pos, 'NUMBER')selected_operators = checkClicked(operator_sprites_group, mouse_pos, 'OPREATOR')selected_buttons = checkClicked(button_sprites_group, mouse_pos, 'BUTTON')screen.fill(AZURE)# 更新数字if len(selected_numbers) == 2 and len(selected_operators) == 1:noselected_numbers = []for each in number_sprites_group:if each.is_selected:if each.select_order == '1':selected_number1 = each.attributeelif each.select_order == '2':selected_number2 = each.attributeelse:raise ValueError('Unknow select_order , expect  or ...' % each.select_order)else:noselected_numbers.append(each.attribute)each.is_selected = Falsefor each in operator_sprites_group:each.is_selected = Falseresult = calculate(selected_number1, selected_number2, *selected_operators)if result is not None:game24_gen.numbers_now = noselected_numbers + [result]is_win = game24_gen.check()if is_win:win_sound.play()if not is_win and len(game24_gen.numbers_now) == 1:lose_sound.play()else:warn_sound.play()selected_numbers = []selected_operators = []number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)# 精灵都画到screen上for each in number_sprites_group:each.draw(screen, pygame.mouse.get_pos())for each in operator_sprites_group:each.draw(screen, pygame.mouse.get_pos())for each in button_sprites_group:if selected_buttons and selected_buttons[0] in ['RESET', 'NEXT']:is_win = Falseif selected_buttons and each.attribute == selected_buttons[0]:each.is_selected = Falsenumber_sprites_group = each.do(game24_gen, getNumberSpritesGroup, number_sprites_group, button_sprites_group)selected_buttons = []each.draw(screen, pygame.mouse.get_pos())# 游戏胜利if is_win:showInfo('Congratulations', screen)# 游戏失败if not is_win and len(game24_gen.numbers_now) == 1:showInfo('Game Over', screen)pygame.display.flip()clock.tick(30)'''run'''if __name__ == '__main__':main()

modules.py

'''Function:24点小游戏Author:Charles微信公众号:Python代码大全'''import osimport sysimport pygamefrom modules import *from fractions import Fraction'''一些常量'''RED = (255, 0, 0)BLACK = (0, 0, 0)AZURE = (240, 255, 255)WHITE = (255, 255, 255)MISTYROSE = (255, 228, 225)PALETURQUOISE = (175, 238, 238)PAPAYAWHIP = (255, 239, 213)CURRENTPATH = os.path.abspath(os.path.dirname(__file__))FONTPATH = os.path.join(CURRENTPATH, 'fonts/font.TTF')AUDIOWINPATH = os.path.join(CURRENTPATH, 'audios/win.wav')AUDIOLOSEPATH = os.path.join(CURRENTPATH, 'audios/lose.wav')AUDIOWARNPATH = os.path.join(CURRENTPATH, 'audios/warn.wav')BGMPATH = os.path.join(CURRENTPATH, 'audios/bgm.mp3')# 数字卡片# --数字卡片字体颜色NUMBERFONT_COLORS = [BLACK, RED]# --数字卡片背景颜色NUMBERCARD_COLORS = [MISTYROSE, PALETURQUOISE]# --数字卡片字体路径与大小NUMBERFONT = [FONTPATH, 50]# --数字卡片位置NUMBERCARD_POSITIONS = [(25, 50, 150, 200), (225, 50, 150, 200), (425, 50, 150, 200), (625, 50, 150, 200)]# 运算符卡片# --运算符种类OPREATORS = ['+', '-', '×', '÷']# --运算符卡片字体颜色OPREATORFONT_COLORS = [BLACK, RED]# --运算符卡片背景颜色OPERATORCARD_COLORS = [MISTYROSE, PALETURQUOISE]# --运算符卡片字体路径与大小OPERATORFONT = [FONTPATH, 30]# --运算符卡片位置OPERATORCARD_POSITIONS = [(230, 300, 50, 50), (330, 300, 50, 50), (430, 300, 50, 50), (530, 300, 50, 50)]# 按钮卡片# --按钮类型BUTTONS = ['RESET', 'ANSWERS', 'NEXT']# --按钮卡片字体颜色BUTTONFONT_COLORS = [BLACK, BLACK]# --按钮卡片背景颜色BUTTONCARD_COLORS = [MISTYROSE, PALETURQUOISE]# --按钮卡片字体路径与大小BUTTONFONT = [FONTPATH, 30]# --按钮卡片位置BUTTONCARD_POSITIONS = [(25, 400, 700/3, 150), (50+700/3, 400, 700/3, 150), (75+1400/3, 400, 700/3, 150)]# 屏幕大小SCREENSIZE = (800, 600)# 卡片类型GROUPTYPES = ['NUMBER', 'OPREATOR', 'BUTTON']'''检查控件是否被点击'''def checkClicked(group, mouse_pos, group_type='NUMBER'):selected = []# 数字卡片/运算符卡片if group_type == GROUPTYPES[0] or group_type == GROUPTYPES[1]:max_selected = 2 if group_type == GROUPTYPES[0] else 1num_selected = 0for each in group:num_selected += int(each.is_selected)for each in group:if each.rect.collidepoint(mouse_pos):if each.is_selected:each.is_selected = not each.is_selectednum_selected -= 1each.select_order = Noneelse:if num_selected < max_selected:each.is_selected = not each.is_selectednum_selected += 1each.select_order = str(num_selected)if each.is_selected:selected.append(each.attribute)# 按钮卡片elif group_type == GROUPTYPES[2]:for each in group:if each.rect.collidepoint(mouse_pos):each.is_selected = Trueselected.append(each.attribute)# 抛出异常else:raise ValueError('checkClicked.group_type unsupport , expect ,  or ...' % (group_type, *GROUPTYPES))return selected'''获取数字精灵组'''def getNumberSpritesGroup(numbers):number_sprites_group = pygame.sprite.Group()for idx, number in enumerate(numbers):args = (*NUMBERCARD_POSITIONS[idx], str(number), NUMBERFONT, NUMBERFONT_COLORS, NUMBERCARD_COLORS, str(number))number_sprites_group.add(Card(*args))return number_sprites_group'''获取运算符精灵组'''def getOperatorSpritesGroup(operators):operator_sprites_group = pygame.sprite.Group()for idx, operator in enumerate(operators):args = (*OPERATORCARD_POSITIONS[idx], str(operator), OPERATORFONT, OPREATORFONT_COLORS, OPERATORCARD_COLORS, str(operator))operator_sprites_group.add(Card(*args))return operator_sprites_group'''获取按钮精灵组'''def getButtonSpritesGroup(buttons):button_sprites_group = pygame.sprite.Group()for idx, button in enumerate(buttons):args = (*BUTTONCARD_POSITIONS[idx], str(button), BUTTONFONT, BUTTONFONT_COLORS, BUTTONCARD_COLORS, str(button))button_sprites_group.add(Button(*args))return button_sprites_group'''计算'''def calculate(number1, number2, operator):operator_map = {'+': '+', '-': '-', '×': '*', '÷': '/'}try:result = str(eval(number1+operator_map[operator]+number2))return result if '.' not in result else str(Fraction(number1+operator_map[operator]+number2))except:return None'''在屏幕上显示信息'''def showInfo(text, screen):rect = pygame.Rect(200, 180, 400, 200)pygame.draw.rect(screen, PAPAYAWHIP, rect)font = pygame.font.Font(FONTPATH, 40)text_render = font.render(text, True, BLACK)font_size = font.size(text)screen.blit(text_render, (rect.x+(rect.width-font_size[0])/2,  rect.y+(rect.height-font_size[1])/2))'''主函数'''def main():# 初始化, 导入必要的游戏素材pygame.init()pygame.mixer.init()screen = pygame.display.set_mode(SCREENSIZE)pygame.display.set_caption('24点小游戏 - 微信公众号: Python代码大全')win_sound = pygame.mixer.Sound(AUDIOWINPATH)lose_sound = pygame.mixer.Sound(AUDIOLOSEPATH)warn_sound = pygame.mixer.Sound(AUDIOWARNPATH)pygame.mixer.music.load(BGMPATH)pygame.mixer.music.play(-1, 0.0)# 24点游戏生成器game24_gen = game24Generator()game24_gen.generate()# 精灵组# --数字number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)# --运算符operator_sprites_group = getOperatorSpritesGroup(OPREATORS)# --按钮button_sprites_group = getButtonSpritesGroup(BUTTONS)# 游戏主循环clock = pygame.time.Clock()selected_numbers = []selected_operators = []selected_buttons = []is_win = Falsewhile True:for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit(-1)elif event.type == pygame.MOUSEBUTTONUP:mouse_pos = pygame.mouse.get_pos()selected_numbers = checkClicked(number_sprites_group, mouse_pos, 'NUMBER')selected_operators = checkClicked(operator_sprites_group, mouse_pos, 'OPREATOR')selected_buttons = checkClicked(button_sprites_group, mouse_pos, 'BUTTON')screen.fill(AZURE)# 更新数字if len(selected_numbers) == 2 and len(selected_operators) == 1:noselected_numbers = []for each in number_sprites_group:if each.is_selected:if each.select_order == '1':selected_number1 = each.attributeelif each.select_order == '2':selected_number2 = each.attributeelse:raise ValueError('Unknow select_order , expect  or ...' % each.select_order)else:noselected_numbers.append(each.attribute)each.is_selected = Falsefor each in operator_sprites_group:each.is_selected = Falseresult = calculate(selected_number1, selected_number2, *selected_operators)if result is not None:game24_gen.numbers_now = noselected_numbers + [result]is_win = game24_gen.check()if is_win:win_sound.play()if not is_win and len(game24_gen.numbers_now) == 1:lose_sound.play()else:warn_sound.play()selected_numbers = []selected_operators = []number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)# 精灵都画到screen上for each in number_sprites_group:each.draw(screen, pygame.mouse.get_pos())for each in operator_sprites_group:each.draw(screen, pygame.mouse.get_pos())for each in button_sprites_group:if selected_buttons and selected_buttons[0] in ['RESET', 'NEXT']:is_win = Falseif selected_buttons and each.attribute == selected_buttons[0]:each.is_selected = Falsenumber_sprites_group = each.do(game24_gen, getNumberSpritesGroup, number_sprites_group, button_sprites_group)selected_buttons = []each.draw(screen, pygame.mouse.get_pos())# 游戏胜利if is_win:showInfo('Congratulations', screen)# 游戏失败if not is_win and len(game24_gen.numbers_now) == 1:showInfo('Game Over', screen)pygame.display.flip()clock.tick(30)'''run'''if __name__ == '__main__':main()

完整程序代码下载地址:Python24点游戏源代码
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