Python打地鼠小游戏源代码
Python打地鼠小游戏源代码,打地鼠游戏是一款具有童年回忆的游戏,不知你是否还记得童年时站在电玩城打地鼠游戏机的前面疯狂的挥动手中的棒槌,一直不停的打地鼠,那个时候是不是觉得很好玩呢。程序运行截图:
核心代码:
'''Function:打地鼠(Whac-A-Mole)小游戏Author:Charles微信公众号:Python代码大全'''import cfgimport pygameimport randomfrom modules.sprites.mole import *from modules.sprites.hammer import *from modules.interfaces.endinterface import *from modules.interfaces.startinterface import *'''游戏初始化'''def initGame():pygame.init()pygame.mixer.init()screen = pygame.display.set_mode(cfg.SCREENSIZE)pygame.display.set_caption('打地鼠-微信公众号:Python代码大全')return screen'''主函数'''def main():# 初始化screen = initGame()# 加载背景音乐和其他音效pygame.mixer.music.load(cfg.BGM_PATH)pygame.mixer.music.play(-1)audios = {'count_down': pygame.mixer.Sound(cfg.COUNT_DOWN_SOUND_PATH),'hammering': pygame.mixer.Sound(cfg.HAMMERING_SOUND_PATH)}# 加载字体font = pygame.font.Font(cfg.FONT_PATH, 40)# 加载背景图片bg_img = pygame.image.load(cfg.GAME_BG_IMAGEPATH)# 开始界面startInterface(screen, cfg.GAME_BEGIN_IMAGEPATHS)# 地鼠改变位置的计时hole_pos = random.choice(cfg.HOLE_POSITIONS)change_hole_event = pygame.USEREVENTpygame.time.set_timer(change_hole_event, 800)# 地鼠mole = Mole(cfg.MOLE_IMAGEPATHS, hole_pos)# 锤子hammer = Hammer(cfg.HAMMER_IMAGEPATHS, (500, 250))# 时钟clock = pygame.time.Clock()# 分数your_score = 0flag = False# 初始时间init_time = pygame.time.get_ticks()# 游戏主循环while True:# --游戏时间为60stime_remain = round((61000 - (pygame.time.get_ticks() - init_time)) / 1000.)# --游戏时间减少, 地鼠变位置速度变快if time_remain == 40 and not flag:hole_pos = random.choice(cfg.HOLE_POSITIONS)mole.reset()mole.setPosition(hole_pos)pygame.time.set_timer(change_hole_event, 650)flag = Trueelif time_remain == 20 and flag:hole_pos = random.choice(cfg.HOLE_POSITIONS)mole.reset()mole.setPosition(hole_pos)pygame.time.set_timer(change_hole_event, 500)flag = False# --倒计时音效if time_remain == 10:audios['count_down'].play()# --游戏结束if time_remain < 0: breakcount_down_text = font.render('Time: '+str(time_remain), True, cfg.WHITE)# --按键检测for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()elif event.type == pygame.MOUSEMOTION:hammer.setPosition(pygame.mouse.get_pos())elif event.type == pygame.MOUSEBUTTONDOWN:if event.button == 1:hammer.setHammering()elif event.type == change_hole_event:hole_pos = random.choice(cfg.HOLE_POSITIONS)mole.reset()mole.setPosition(hole_pos)# --碰撞检测if hammer.is_hammering and not mole.is_hammer:is_hammer = pygame.sprite.collide_mask(hammer, mole)if is_hammer:audios['hammering'].play()mole.setBeHammered()your_score += 10# --分数your_score_text = font.render('Score: '+str(your_score), True, cfg.BROWN)# --绑定必要的游戏元素到屏幕(注意顺序)screen.blit(bg_img, (0, 0))screen.blit(count_down_text, (875, 8))screen.blit(your_score_text, (800, 430))mole.draw(screen)hammer.draw(screen)# --更新pygame.display.flip()clock.tick(60)# 读取最佳分数(try块避免第一次游戏无.rec文件)try:best_score = int(open(cfg.RECORD_PATH).read())except:best_score = 0# 若当前分数大于最佳分数则更新最佳分数if your_score > best_score:f = open(cfg.RECORD_PATH, 'w')f.write(str(your_score))f.close()# 结束界面score_info = {'your_score': your_score, 'best_score': best_score}is_restart = endInterface(screen, cfg.GAME_END_IMAGEPATH, cfg.GAME_AGAIN_IMAGEPATHS, score_info, cfg.FONT_PATH, [cfg.WHITE, cfg.RED], cfg.SCREENSIZE)return is_restart'''run'''if __name__ == '__main__':while True:is_restart = main()if not is_restart:break
cfg.py
'''配置文件'''import osCURPATH = os.getcwd()SCREENSIZE = (993, 477)HAMMER_IMAGEPATHS = [os.path.join(CURPATH, 'resources/images/hammer0.png'), os.path.join(CURPATH, 'resources/images/hammer1.png')]GAME_BEGIN_IMAGEPATHS = [os.path.join(CURPATH, 'resources/images/begin.png'), os.path.join(CURPATH, 'resources/images/begin1.png')]GAME_AGAIN_IMAGEPATHS = [os.path.join(CURPATH, 'resources/images/again1.png'), os.path.join(CURPATH, 'resources/images/again2.png')]GAME_BG_IMAGEPATH = os.path.join(CURPATH, 'resources/images/background.png')GAME_END_IMAGEPATH = os.path.join(CURPATH, 'resources/images/end.png')MOLE_IMAGEPATHS = [os.path.join(CURPATH, 'resources/images/mole_1.png'), os.path.join(CURPATH, 'resources/images/mole_laugh1.png'), os.path.join(CURPATH, 'resources/images/mole_laugh2.png'), os.path.join(CURPATH, 'resources/images/mole_laugh3.png')]HOLE_POSITIONS = [(90, -20), (405, -20), (720, -20), (90, 140), (405, 140), (720, 140), (90, 290), (405, 290), (720, 290)]BGM_PATH = 'resources/audios/bgm.mp3'COUNT_DOWN_SOUND_PATH = 'resources/audios/count_down.wav'HAMMERING_SOUND_PATH = 'resources/audios/hammering.wav'FONT_PATH = 'resources/font/Gabriola.ttf'BROWN = (150, 75, 0)WHITE = (255, 255, 255)RED = (255, 0, 0)RECORD_PATH = 'score.rec'
hammer.py
'''Function: 定义锤子Author: Charles微信公众号: Python代码大全'''import pygame'''锤子类'''class Hammer(pygame.sprite.Sprite): def __init__(self, image_paths, position, kwargs): pygame.sprite.Sprite.__init__(self) self.images = [pygame.image.load(image_paths[0]), pygame.image.load(image_paths[1])] self.image = self.images[0] self.rect = self.image.get_rect() self.mask = pygame.mask.from_surface(self.images[1]) self.rect.left, self.rect.top = position # 用于显示锤击时的特效 self.hammer_count = 0 self.hammer_last_time = 4 self.is_hammering = False '''设置位置''' def setPosition(self, pos): self.rect.centerx, self.rect.centery = pos '''设置hammering''' def setHammering(self): self.is_hammering = True '''显示在屏幕上''' def draw(self, screen): if self.is_hammering: self.image = self.images[1] self.hammer_count += 1 if self.hammer_count > self.hammer_last_time: self.is_hammering = False self.hammer_count = 0 else: self.image = self.images[0] screen.blit(self.image, self.rect)
完整程序代码下载:Python打地鼠小游戏源代码
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