> 技术文档 > 在鸿蒙HarmonyOS5中使用Appgallery connect实现一个可以播放音乐的应用_鸿蒙开发如何制作音乐app

在鸿蒙HarmonyOS5中使用Appgallery connect实现一个可以播放音乐的应用_鸿蒙开发如何制作音乐app


本指南将介绍如何在HarmonyOS 5中开发一个音乐播放应用,并利用AppGallery Connect提供的服务实现音乐存储、用户认证和数据同步等功能。

1. 准备工作

1.1 开发环境配置

  • 安装最新版DevEco Studio (3.1或更高版本)
  • 确保HarmonyOS SDK已安装
  • 注册华为开发者账号

1.2 创建AppGallery Connect项目

  1. 登录AppGallery Connect
  2. 创建新项目\"MusicPlayer\"
  3. 在项目中添加HarmonyOS应用

2. 集成AppGallery Connect服务

2.1 添加依赖

entry/build.gradle中添加依赖:

dependencies { // AppGallery Connect核心服务 implementation \'com.huawei.agconnect:agconnect-core-harmony:1.6.5.300\' // 认证服务 implementation \'com.huawei.agconnect:agconnect-auth-harmony:1.6.5.300\' // 云数据库(存储音乐元数据) implementation \'com.huawei.agconnect:agconnect-clouddb-harmony:1.6.5.300\' // 云存储(存储音乐文件) implementation \'com.huawei.agconnect:agconnect-storage-harmony:1.6.5.300\' // 分析服务 implementation \'com.huawei.agconnect:agconnect-crash-harmony:1.6.5.300\' // 远程配置 implementation \'com.huawei.agconnect:agconnect-remoteconfig-harmony:1.6.5.300\'}

2.2 配置应用信息

resources/base/profile/app.json5中添加AGC配置:

{ \"app\": { \"bundleName\": \"com.example.musicplayer\", \"vendor\": \"example\", \"versionCode\": 1000000, \"versionName\": \"1.0.0\", \"agconnect\": { \"api_key\": \"your_api_key\", \"app_id\": \"your_app_id\", \"cp_id\": \"your_cp_id\", \"product_id\": \"your_product_id\" } }}

3. 核心功能实现

3.1 音乐播放器服务

// services/PlayerService.etsimport media from \'@ohos.multimedia.media\';export class PlayerService { private audioPlayer: media.AudioPlayer | null = null; private currentMusic: Music | null = null; // 初始化播放器 async initPlayer(): Promise { this.audioPlayer = await media.createAudioPlayer(); this.audioPlayer.on(\'play\', () => { console.log(\'Playback started\'); }); this.audioPlayer.on(\'pause\', () => { console.log(\'Playback paused\'); }); this.audioPlayer.on(\'stop\', () => { console.log(\'Playback stopped\'); }); this.audioPlayer.on(\'reset\', () => { console.log(\'Playback reset\'); }); this.audioPlayer.on(\'error\', (error) => { console.error(\'Playback error:\', error); }); } // 播放音乐 async play(music: Music): Promise { if (!this.audioPlayer) { await this.initPlayer(); } this.currentMusic = music; // 从云存储获取音乐文件URL const downloadUrl = await this.getMusicUrl(music.filePath); // 设置播放源 await this.audioPlayer.reset(); await this.audioPlayer.setSource(downloadUrl); await this.audioPlayer.play(); } // 暂停播放 pause(): void { if (this.audioPlayer) { this.audioPlayer.pause(); } } // 继续播放 resume(): void { if (this.audioPlayer) { this.audioPlayer.play(); } } // 停止播放 stop(): void { if (this.audioPlayer) { this.audioPlayer.stop(); } } // 从云存储获取音乐文件URL private async getMusicUrl(filePath: string): Promise { const storage = agconnect.storage(); const reference = storage.storageReference(filePath); return await reference.getDownloadURL(); } // 获取当前播放进度 getCurrentPosition(): number { return this.audioPlayer?.getCurrentTime() || 0; } // 获取音乐总时长 getDuration(): number { return this.audioPlayer?.getDuration() || 0; } // 跳转到指定位置 seekTo(position: number): void { if (this.audioPlayer) { this.audioPlayer.seek(position); } }}

3.2 音乐数据管理

// services/MusicService.etsimport clouddb from \'@agconnect/clouddb\';export class MusicService { private cloudDBZone = clouddb.createCloudDBZone({ zoneName: \"MusicZone\", persistence: true }); // 获取音乐列表 async getMusicList(): Promise { try { const query = this.cloudDBZone.createQueryBuilder() .orderByAsc(\'title\'); const snapshot = await this.cloudDBZone.executeQuery(query); return snapshot.getSnapshotObjects(); } catch (error) { console.error(\'Query music list failed:\', error); throw error; } } // 获取播放列表 async getPlaylists(userId: string): Promise { try { const query = this.cloudDBZone.createQueryBuilder() .whereEqualTo(\'userId\', userId) .orderByDesc(\'createdAt\'); const snapshot = await this.cloudDBZone.executeQuery(query); return snapshot.getSnapshotObjects(); } catch (error) { console.error(\'Query playlists failed:\', error); throw error; } } // 上传音乐文件 async uploadMusicFile(fileUri: string, musicData: Music): Promise { try { // 上传文件到云存储 const storage = agconnect.storage(); const reference = storage.storageReference(`music/${musicData.id}`); await reference.putFile(fileUri); // 保存音乐元数据到CloudDB await this.cloudDBZone.executeUpsert(musicData); } catch (error) { console.error(\'Upload music failed:\', error); throw error; } }}

3.3 用户认证与数据同步

// services/AuthService.etsexport class AuthService { // 使用华为账号登录 async signInWithHuaweiId(): Promise { try { const authService = agconnect.auth(); const user = await authService.signIn(); console.log(\'Login success:\', user); return user; } catch (error) { console.error(\'Login failed:\', error); throw error; } } // 获取当前用户 getCurrentUser(): User | null { return agconnect.auth().getCurrentUser(); } // 登出 async signOut(): Promise { try { await agconnect.auth().signOut(); } catch (error) { console.error(\'Logout failed:\', error); throw error; } } // 同步用户数据 async syncUserData(userId: string): Promise { try { const cloudDBZone = clouddb.createCloudDBZone({ zoneName: \"UserDataZone\", persistence: true }); const query = cloudDBZone.createQueryBuilder() .whereEqualTo(\'userId\', userId); const snapshot = await cloudDBZone.executeQuery(query); // 处理同步数据... } catch (error) { console.error(\'Sync user data failed:\', error); throw error; } }}

4. 界面实现

4.1 音乐播放界面

// pages/PlayerPage.ets@Entry@Componentstruct PlayerPage { private playerService: PlayerService = new PlayerService(); @State currentMusic: Music | null = null; @State isPlaying: boolean = false; @State currentPosition: number = 0; @State duration: number = 0; aboutToAppear() { // 初始化播放器 this.playerService.initPlayer(); // 定时更新进度 setInterval(() => { this.currentPosition = this.playerService.getCurrentPosition(); this.duration = this.playerService.getDuration(); }, 1000); } build() { Column() { // 专辑封面 Image(this.currentMusic?.coverUrl || \'common/default_cover.png\') .width(300) .height(300) .borderRadius(150) .margin({ top: 50 }) // 歌曲信息 Text(this.currentMusic?.title || \'未选择歌曲\') .fontSize(24) .margin({ top: 30 }) Text(this.currentMusic?.artist || \'未知艺术家\') .fontSize(18) .margin({ top: 10 }) // 进度条 Slider({ value: this.currentPosition, min: 0, max: this.duration, style: SliderStyle.OutSet }) .onChange((value: number) => { this.playerService.seekTo(value); }) .margin({ top: 30, left: 20, right: 20 }) // 时间显示 Row() { Text(this.formatTime(this.currentPosition)) .fontSize(14) Blank() Text(this.formatTime(this.duration)) .fontSize(14) } .width(\'90%\') .margin({ top: 5 }) // 控制按钮 Row() { Button(\'上一首\') .onClick(() => this.playPrevious()) Button(this.isPlaying ? \'暂停\' : \'播放\') .onClick(() => { if (this.isPlaying) {  this.playerService.pause(); } else {  if (this.currentMusic) { this.playerService.play(this.currentMusic);  } } this.isPlaying = !this.isPlaying; }) Button(\'下一首\') .onClick(() => this.playNext()) } .margin({ top: 30 }) .width(\'100%\') .justifyContent(FlexAlign.SpaceAround) } .width(\'100%\') .height(\'100%\') } private formatTime(seconds: number): string { const mins = Math.floor(seconds / 60); const secs = Math.floor(seconds % 60); return `${mins}:${secs < 10 ? \'0\' : \'\'}${secs}`; } private playPrevious(): void { // 实现上一首逻辑 } private playNext(): void { // 实现下一首逻辑 }}

4.2 音乐库界面

// pages/LibraryPage.ets@Entry@Componentstruct LibraryPage { private musicService: MusicService = new MusicService(); @State musicList: Music[] = []; @State isLoading: boolean = true; aboutToAppear() { this.loadMusicList(); } async loadMusicList() { try { this.isLoading = true; this.musicList = await this.musicService.getMusicList(); this.isLoading = false; } catch (error) { console.error(\'Load music list failed:\', error); this.isLoading = false; } } build() { Column() { if (this.isLoading) { LoadingProgress() .width(50) .height(50) } else { List({ space: 10 }) { ForEach(this.musicList, (music: Music) => { ListItem() {  MusicItem({ music: music }) .onClick(() => {  // 跳转到播放页面  router.push({  url: \'pages/PlayerPage\',  params: { music: music }  }); }) } }) } } } .width(\'100%\') .height(\'100%\') }}

5. AppGallery Connect后台配置

  1. ​云存储​​:

    • 创建存储位置/music用于存放音乐文件
    • 设置适当的访问权限
  2. ​云数据库​​:

    • 创建对象类型Music包含字段:id, title, artist, album, duration, filePath, coverUrl等
    • 创建对象类型Playlist包含字段:id, name, userId, musicIds, createdAt等
  3. ​认证服务​​:

    • 启用华为账号登录
    • 配置必要的用户信息权限
  4. ​分析服务​​:

    • 设置音乐播放事件跟踪
    • 配置用户行为分析

6. 测试与优化

  1. ​性能测试​​:

    • 测试音乐加载和播放的延迟
    • 优化云存储CDN配置
  2. ​兼容性测试​​:

    • 在不同HarmonyOS设备上测试播放功能
    • 测试不同格式的音乐文件(MP3, AAC, FLAC等)
  3. ​用户体验优化​​:

    • 添加缓冲指示器
    • 实现离线缓存功能
    • 添加播放列表管理

7. 发布与运营

  1. 提交应用到AppGallery审核
  2. 使用AppGallery Connect的分析服务监控应用表现
  3. 通过远程配置动态更新推荐歌单
  4. 收集用户反馈持续优化应用

注意事项

  1. 确保遵守音乐版权相关法律法规
  2. 处理网络中断时的播放器状态
  3. 优化大文件(高音质音乐)的上传和下载体验
  4. 实现后台播放功能
  5. 考虑HarmonyOS的分布式能力,实现跨设备播放控制

通过以上实现,您可以构建一个功能完善的音乐播放应用,充分利用HarmonyOS的特性和AppGallery Connect的各种服务。