视频、音频录制
1,项目介绍。
实现全屏录屏、选择区域录屏、摄像头录像、麦克风录音、主板音频录音、截屏画板的自由组合。并通过FFmpeg
完成音频与视频的合并。
功能界面
画板画笔
参考的项目
https://github.com/yangjinming1062/RecordWin
本项目是在此项目的基础上修复了部分bug,并增加了屏幕区域录屏,与主板音频录音功能。
2,知识点总结
2.1,热键注册。
在WPF
中进行热键注册需要添加钩子,用以监视热键输入。
public IntPtr winHandle;private HwndSource hWndSource;private void Window_Loaded(object sender, RoutedEventArgs e){ //获取窗口句柄 winHandle = new WindowInteropHelper(this).Handle; //在Win32窗口呈现wpf内容 hWndSource = HwndSource.FromHwnd(winHandle); GoToScreenTopMiddle(); SetHotKey(true); } private void SetHotKey(bool Add) { if (Add) { hWndSource.AddHook(MainWindowProc); HotKeyBF = HotKey.GlobalAddAtom($\"{SettingHelp.Settings.播放暂停.Item1}-{Enum.GetName(typeof(System.Windows.Forms.Keys), SettingHelp.Settings.播放暂停.Item2)}\"); HotKeyTZ = HotKey.GlobalAddAtom($\"{SettingHelp.Settings.停止关闭.Item1}-{Enum.GetName(typeof(System.Windows.Forms.Keys), SettingHelp.Settings.停止关闭.Item2)}\"); HotKeyHB = HotKey.GlobalAddAtom($\"{SettingHelp.Settings.开关画笔.Item1}-{Enum.GetName(typeof(System.Windows.Forms.Keys), SettingHelp.Settings.开关画笔.Item2)}\"); HotKey.RegisterHotKey(winHandle, HotKeyBF, SettingHelp.Settings.播放暂停.Item1, SettingHelp.Settings.播放暂停.Item2); HotKey.RegisterHotKey(winHandle, HotKeyTZ, SettingHelp.Settings.停止关闭.Item1, SettingHelp.Settings.停止关闭.Item2); HotKey.RegisterHotKey(winHandle, HotKeyHB, SettingHelp.Settings.开关画笔.Item1, SettingHelp.Settings.开关画笔.Item2); } else//暂时没起作用,todo { hWndSource.RemoveHook(MainWindowProc); HotKey.GlobalDeleteAtom((short)HotKeyBF); HotKey.GlobalDeleteAtom((short)HotKeyTZ); HotKey.GlobalDeleteAtom((short)HotKeyHB); HotKey.UnregisterHotKey(winHandle, HotKeyBF); HotKey.UnregisterHotKey(winHandle, HotKeyTZ); HotKey.UnregisterHotKey(winHandle, HotKeyHB); } } private IntPtr MainWindowProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled) { switch (msg) { case HotKey.WM_HOTKEY: { int sid = wParam.ToInt32(); if (Visibility == Visibility.Visible) { if (!SettingPop.IsOpen) { if (sid == HotKeyBF) { if (btBegin.Visibility == Visibility.Visible) btBegin_Click(null, null); else btParse_Click(null, null); } else if (sid == HotKeyTZ) { if (btStop.Visibility == Visibility.Visible) btStop_Click(null, null); else BtClose_Click(null, null); } } if (sid == HotKeyHB) { btPen.IsChecked = !btPen.IsChecked; OpenDraweWin(); } } handled = true; break; } } return IntPtr.Zero; }
外部函数
public class HotKey { /// /// 如果函数执行成功,返回值不为0。 /// 如果函数执行失败,返回值为0。要得到扩展错误信息,调用GetLastError。.NET方法:Marshal.GetLastWin32Error() /// /// 要定义热键的窗口的句柄 /// 定义热键ID(不能与其它ID重复) /// 标识热键是否在按Alt、Ctrl、Shift、Windows等键时才会生效 /// 定义热键的内容,WinForm中可以使用Keys枚举转换, /// WPF中Key枚举是不正确的,应该使用System.Windows.Forms.Keys枚举,或者自定义正确的枚举或int常量 [DllImport(\"user32.dll\", SetLastError = true)] public static extern bool RegisterHotKey(IntPtr hWnd, int id, KeyModifiers fsModifiers, int vk); /// /// 取消注册热键 /// /// 要取消热键的窗口的句柄 /// 要取消热键的ID [DllImport(\"user32.dll\", SetLastError = true)] public static extern bool UnregisterHotKey(IntPtr hWnd, int id); /// /// 向全局原子表添加一个字符串,并返回这个字符串的唯一标识符,成功则返回值为新创建的原子ID,失败返回0 /// [DllImport(\"kernel32\", SetLastError = true)] public static extern short GlobalAddAtom(string lpString); [DllImport(\"kernel32\", SetLastError = true)] public static extern short GlobalDeleteAtom(short nAtom); /// /// 定义了辅助键的名称(将数字转变为字符以便于记忆,也可去除此枚举而直接使用数值) /// [Flags()] public enum KeyModifiers { None = 0, Alt = 1, Ctrl = 2, Shift = 4, WindowsKey = 8 } /// /// 热键的对应的消息ID /// public const int WM_HOTKEY = 0x312; }
2. 2,两种透明。
根据实际需要可以定义两种透明,一种是真透明Transparent
,一种是假透明#01000000
<Color x:Key=\"FakeTransparentColor\" >#01000000</Color> <Color x:Key=\"TrueTransparentColor\" >Transparent</Color>
Background = Application.Current.Resources[enable ? \"FakeTransparent\" : \"TrueTransparent\"] as Brush;
在窗口定义为接受透明时:AllowsTransparency=\"True\"
,采用真透明背景的窗体A,覆盖在应用B上时,应用B的控件可透过窗体A被操作。采用假透明背景的窗体A,覆盖在应用B上时,应用B的控件不能透过窗体A被操作。
2. 3,音视频合并。
音视频的合并一般以命令的形式调用软件FFmpeg
完成。
下载FFmpeg软件
常用语法:
-
直接合并(视频流复制+音频转码)
若需保持视频无损且兼容MP4容器,建议将WAV转码为AAC:
ffmpeg -i video.mp4 -i audio.wav -c:v copy -c:a aac -strict experimental output.mp4
参数说明:
-
-c:v copy
:复制视频流不重新编码 -
-c:a aac
:将WAV音频转码为MP4支持的AAC格式 -
-strict experimental
:早期版本需此参数支持AAC
- 强制替换原视频音频轨道
若原视频已含音频需替换,可指定映射关系:
ffmpeg -i video.mp4 -i audio.wav -c:v copy -c:a aac -map 0:v:0 -map 1:a:0 output.mp4
参数说明
-map 0:v:0
:选择第一个输入文件(video.mp4)的视频流-map 1:a:0
:选择第二个输入文件(audio.wav)的音频流
- 无损合并(需视频无音频)
若视频本身无音频轨道,可直接复制流:
ffmpeg -i video.mp4 -i audio.wav -c copy output.mkv
注意:需改用MKV容器以支持PCM音频流。
-
示例:
将视频1.mp4与音频1.wav合并为output.mkv
2. 4,自定义动画。
public class CornerRadiusAnimation : AnimationTimeline { static CornerRadiusAnimation() { FromProperty = DependencyProperty.Register(\"From\", typeof(CornerRadius), typeof(CornerRadius)); ToProperty = DependencyProperty.Register(\"To\", typeof(CornerRadius), typeof(CornerRadius)); } private bool _fromSetted; private bool _toSetted; public static readonly DependencyProperty FromProperty; public CornerRadius From { get => (CornerRadius)GetValue(FromProperty); set { SetValue(FromProperty, value); _fromSetted = true; } } public static readonly DependencyProperty ToProperty; public CornerRadius To { get => (CornerRadius)GetValue(ToProperty); set { SetValue(ToProperty, value); _toSetted = true; } } public override object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { var fromVal = _fromSetted ? (CornerRadius)GetValue(FromProperty) : (CornerRadius)defaultOriginValue; var toVal = _toSetted ? (CornerRadius)GetValue(ToProperty) : (CornerRadius)defaultDestinationValue; if (animationClock.CurrentProgress != null) return new CornerRadius( animationClock.CurrentProgress.Value * (toVal.TopLeft - fromVal.TopLeft) + fromVal.TopLeft, animationClock.CurrentProgress.Value * (toVal.TopRight - fromVal.TopRight) + fromVal.TopRight, animationClock.CurrentProgress.Value * (toVal.BottomRight - fromVal.BottomRight) + fromVal.BottomRight, animationClock.CurrentProgress.Value * (toVal.BottomLeft - fromVal.BottomLeft) + fromVal.BottomLeft); return new CornerRadius(); } protected override Freezable CreateInstanceCore() => new CornerRadiusAnimation(); public override Type TargetPropertyType => typeof(CornerRadius); }
2.5,注意事项
不同目标框架的.NetFramework
,编译后的.dll不一定相同,例如使用.NetFramerwork4.6.1
将生成大量系统自带的.dll
。
如下:面对同一个解决方案
.NetFramerwork4.7
编译清单。
.NetFramerwork4.6.1
编译清单
3,项目链接
https://download.csdn.net/download/lingxiao16888/91461603