> 文档中心 > 零基础都能拿捏的七夕浪漫代码,快去表白或去制造惊喜吧

零基础都能拿捏的七夕浪漫代码,快去表白或去制造惊喜吧


✅作者简介:C/C++领域新星创作者,为C++和java奋斗中
✨个人社区:微凉秋意社区

🔥前言

本篇博客分享的源码效果包括:梦幻心biu biu 的发射爱心用来跳转的自己布局的网页。操作非常简单,不需要下载任何工具(最好有一个visual stduio code),快来手动为ta制作惊喜吧!

文章目录

  • 一、最终效果预览
  • 二、文件方面的准备工作
    • 1、创建各种文件夹以及文件
    • 2、全部源码(对应文件复制粘贴即可)

一、最终效果预览

零基础都能拿捏的七夕浪漫代码,快去表白或去制造惊喜吧
零基础都能拿捏的七夕浪漫代码,快去表白或去制造惊喜吧
零基础都能拿捏的七夕浪漫代码,快去表白或去制造惊喜吧
零基础都能拿捏的七夕浪漫代码,快去表白或去制造惊喜吧

这里注意:第一个网页是自动播放音乐的喔,第二张和第三张都是渐变的,展示的只是最终效果。

二、文件方面的准备工作

1、创建各种文件夹以及文件

  1. 在桌面创建一个文件夹,任意起名,我这里是qilw,文件夹内部包含 cssimage 两个文件夹以及三个 .html 文件和下载的一个音乐(自动播放需要使用)
    零基础都能拿捏的七夕浪漫代码,快去表白或去制造惊喜吧
  2. css文件夹创建文件 tx.css 备用,image文件夹选三张图片放进去(图片名字尽可能简洁)
    零基础都能拿捏的七夕浪漫代码,快去表白或去制造惊喜吧
    零基础都能拿捏的七夕浪漫代码,快去表白或去制造惊喜吧

2、全部源码(对应文件复制粘贴即可)

  1. login.html
<!DOCTYPE html><html lang="en"><head >    <meta charset="UTF-8">    <meta http-equiv="X-UA-Compatible" content="IE=edge">    <meta name="viewport" content="width=device-width, initial-scale=1.0">    <title>公主殿下</title>    <embed src="xcxt.mp3" hidden="true" autostart="true" loop="true"/>    <link rel="stylesheet" href="css/tx.css"></head ><body bgcolor="pink" />    <h1 id="bt">希望十年后的每天清晨醒来都有你的可爱脸庞    </h1>    <p class="dl">下面是你的七夕专属礼物喔~<br></p>    <p1 class="d2" > <a id="bx" href="http://luoyujin0511.gitee.io/wr" target="_blank">1.满屏比心biubiubiu~</a></li><br> <a id="bx" href="ax.html" target="_blank">2.动态梦幻心</a></li><br> <a id="bx" href="index.html" target="_blank">3.七夕冲鸭~</a></li><br>     </p1></audio></body></html>

更改文字直接在源码里的对应位置修改即可

  1. index.html
<!DOCTYPE html><html lang="en"><head>    <meta charset="UTF-8">    <meta http-equiv="X-UA-Compatible" content="IE=edge">    <meta name="viewport" content="width=device-width, initial-scale=1.0">    <title>祝福语</title>    <link rel="stylesheet" href="css/tx.css"></head><body bgcolor="pink">    <h1 >纸短情长,诉不尽当时年少    </h1>    <h2> 我家最仙的存在</h2>    <hr color="_blank">    <pw>        <img id="img2" src="image/mn.jpg">    <img id="img1" src="image/tt.jpg">    <img id="img3" src="image/gx1.jpg">    <pw/><br>    <hr color="_blank">    <p2 class="d3" >  这里是你要说的话<br>  同上<br>  同上<br>  同上<br>  同上    </p2></body></html>

需要改动的部分:17、18、19行src=" "里面的内容改为自己image文件夹下传入的图片名。

  1. ax.html
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><HTML> <HEAD>  <TITLE>真挚爱心</TITLE>  <META NAME="Generator" CONTENT="EditPlus">  <META NAME="Author" CONTENT="">  <META NAME="Keywords" CONTENT="">  <META NAME="Description" CONTENT="">  <style>  html, body {  height: 100%;  padding: 0;  margin: 0;  background: #000;}canvas {  position: absolute;  width: 100%;  height: 100%;}  </style> </HEAD> <BODY>  <canvas id="pinkboard"></canvas>  <script> var settings = {  particles: {    length:   500, // maximum amount of particles    duration:   2, // particle duration in sec    velocity: 100, // particle velocity in pixels/sec    effect: -0.75, // play with this for a nice effect    size:      30, // particle size in pixels  },};(function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());var Point = (function() {  function Point(x, y) {    this.x = (typeof x !== 'undefined') ? x : 0;    this.y = (typeof y !== 'undefined') ? y : 0;  }  Point.prototype.clone = function() {    return new Point(this.x, this.y);  };  Point.prototype.length = function(length) {    if (typeof length == 'undefined')      return Math.sqrt(this.x * this.x + this.y * this.y);    this.normalize();    this.x *= length;    this.y *= length;    return this;  };  Point.prototype.normalize = function() {    var length = this.length();    this.x /= length;    this.y /= length;    return this;  };  return Point;})();var Particle = (function() {  function Particle() {    this.position = new Point();    this.velocity = new Point();    this.acceleration = new Point();    this.age = 0;  }  Particle.prototype.initialize = function(x, y, dx, dy) {    this.position.x = x;    this.position.y = y;    this.velocity.x = dx;    this.velocity.y = dy;    this.acceleration.x = dx * settings.particles.effect;    this.acceleration.y = dy * settings.particles.effect;    this.age = 0;  };  Particle.prototype.update = function(deltaTime) {    this.position.x += this.velocity.x * deltaTime;    this.position.y += this.velocity.y * deltaTime;    this.velocity.x += this.acceleration.x * deltaTime;    this.velocity.y += this.acceleration.y * deltaTime;    this.age += deltaTime;  };  Particle.prototype.draw = function(context, image) {    function ease(t) {      return (--t) * t * t + 1;    }    var size = image.width * ease(this.age / settings.particles.duration);    context.globalAlpha = 1 - this.age / settings.particles.duration;    context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);  };  return Particle;})();var ParticlePool = (function() {  var particles,      firstActive = 0,      firstFree   = 0,      duration    = settings.particles.duration;    function ParticlePool(length) {    // create and populate particle pool    particles = new Array(length);    for (var i = 0; i < particles.length; i++)      particles[i] = new Particle();  }  ParticlePool.prototype.add = function(x, y, dx, dy) {    particles[firstFree].initialize(x, y, dx, dy); // handle circular queue    firstFree++;    if (firstFree   == particles.length) firstFree   = 0;    if (firstActive == firstFree) firstActive++;    if (firstActive == particles.length) firstActive = 0;  };  ParticlePool.prototype.update = function(deltaTime) {    var i; // update active particles    if (firstActive < firstFree) {      for (i = firstActive; i < firstFree; i++) particles[i].update(deltaTime);    }    if (firstFree < firstActive) {      for (i = firstActive; i < particles.length; i++) particles[i].update(deltaTime);      for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);    } // remove inactive particles    while (particles[firstActive].age >= duration && firstActive != firstFree) {      firstActive++;      if (firstActive == particles.length) firstActive = 0;    }  };  ParticlePool.prototype.draw = function(context, image) {    // draw active particles    if (firstActive < firstFree) {      for (i = firstActive; i < firstFree; i++) particles[i].draw(context, image);    }    if (firstFree < firstActive) {      for (i = firstActive; i < particles.length; i++) particles[i].draw(context, image);      for (i = 0; i < firstFree; i++) particles[i].draw(context, image);    }  };  return ParticlePool;})();(function(canvas) {  var context = canvas.getContext('2d'),      particles = new ParticlePool(settings.particles.length),      particleRate = settings.particles.length / settings.particles.duration, // particles/sec      time;    // get point on heart with -PI <= t <= PI  function pointOnHeart(t) {    return new Point(      160 * Math.pow(Math.sin(t), 3),      130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25    );  }    // creating the particle image using a dummy canvas  var image = (function() {    var canvas  = document.createElement('canvas'), context = canvas.getContext('2d');    canvas.width  = settings.particles.size;    canvas.height = settings.particles.size;    // helper function to create the path    function to(t) {      var point = pointOnHeart(t);      point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;      point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;      return point;    }    // create the path    context.beginPath();    var t = -Math.PI;    var point = to(t);    context.moveTo(point.x, point.y);    while (t < Math.PI) {      t += 0.01; // baby steps!      point = to(t);      context.lineTo(point.x, point.y);    }    context.closePath();    // create the fill    context.fillStyle = '#ea80b0';    context.fill();    // create the image    var image = new Image();    image.src = canvas.toDataURL();    return image;  })();    // render that thing!  function render() {    // next animation frame    requestAnimationFrame(render); // update time    var newTime   = new Date().getTime() / 1000, deltaTime = newTime - (time || newTime);    time = newTime; // clear canvas    context.clearRect(0, 0, canvas.width, canvas.height); // create new particles    var amount = particleRate * deltaTime;    for (var i = 0; i < amount; i++) {      var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());      var dir = pos.clone().length(settings.particles.velocity);      particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);    } // update and draw particles    particles.update(deltaTime);    particles.draw(context, image);  }    // handle (re-)sizing of the canvas  function onResize() {    canvas.width  = canvas.clientWidth;    canvas.height = canvas.clientHeight;  }  window.onresize = onResize;    // delay rendering bootstrap  setTimeout(function() {    onResize();    render();  }, 10);})(document.getElementById('pinkboard'));  </script> </BODY></HTML>
  1. tx.css
#bt:hover{    color: aqua;}.dl{    font-size: 25px;    color: coral;}.d2{    font-size: 20px;    color: brown;}#bx:hover{    color: aqua;    font-size: 21px;}#img1{    width: 300px;    height: 400px;}#img2{    width: 300px;    height: 400px;}#img3{    width: 220px;    height: 400px;}.d3{    font-size: 25px;}

img1~img3内部可以调整图片的长和宽,根据你的图片大小自行调整

写在最后

祝大家早日脱单,有情人终成眷属。创作不易,希望大家能三连支持喔~

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